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<blockquote data-quote="Narrator" data-source="post: 690403" data-attributes="member: 10027"><p><strong>To Clete</strong></p><p></p><p>Unfortunately, in all your investigations, you have turned up nothing about Noveros. There were several dead-ends where you found out about a person who had a similar name but ultimately, no information could be garnered about the mysterious man.</p><p></p><p>Information about the road to Critwall, however, came in a flood and you barely had enough wherewithall to filter through all the chaff to get to the wheat.</p><p></p><p>Essentially there were two routes and the following key pieces of information were garnered in your efforts:</p><p></p><p>1) On the road to Willip, you will encounter numerous waystations where militiamen will require the payment of several taxes, including a Freesword tax which is called 'Blade Coppers' once you cross over into the Barony of Willip; a Foriegner's Tax; and, again once you cross over in to Willip, a Dweomercrafting Tax. However the journey will be swift and safe due to the relatively good condition of the road and the constant patrols.</p><p></p><p> Willip itself is a bustling port city full of colour, life, activity and crime. It is the main base of Furyondy's navy and therefore has extensive shipyards and many sailors. It is also a nexus of trade for the Nyr Dyv into Furyondy. From Willip there are vessels that will take you as far as Herechal for a modest fee, however from there, getting to Critwall would be under your own steam.</p><p></p><p>2) Crossing the plains of St. Lucius, the relatively unihabited area between the road from Gorsend to Willip and between Gorsend and Critwall/Herechal, is said to be treacherous due to roving bands of hoch jebline who break ranks from their base in Critwall not to mention bandits. There have also been rumours of beings with scales that ooze a vile, rotten egg smell and other 'things' that resemble fat, hairless gnomes that mindlessly attack anything living.</p><p></p><p> Such are just wild rumours, though, told to you by wild-eyed men after too much drink. Others have said that the journey is actually quite scenic and due to the plains being relatively free of trees and hills, quite swift and can easily cut in half the time it would take to journey from Gorsend, not to mention be a helluva lot cheaper.</p></blockquote><p></p>
[QUOTE="Narrator, post: 690403, member: 10027"] [b]To Clete[/b] Unfortunately, in all your investigations, you have turned up nothing about Noveros. There were several dead-ends where you found out about a person who had a similar name but ultimately, no information could be garnered about the mysterious man. Information about the road to Critwall, however, came in a flood and you barely had enough wherewithall to filter through all the chaff to get to the wheat. Essentially there were two routes and the following key pieces of information were garnered in your efforts: 1) On the road to Willip, you will encounter numerous waystations where militiamen will require the payment of several taxes, including a Freesword tax which is called 'Blade Coppers' once you cross over into the Barony of Willip; a Foriegner's Tax; and, again once you cross over in to Willip, a Dweomercrafting Tax. However the journey will be swift and safe due to the relatively good condition of the road and the constant patrols. Willip itself is a bustling port city full of colour, life, activity and crime. It is the main base of Furyondy's navy and therefore has extensive shipyards and many sailors. It is also a nexus of trade for the Nyr Dyv into Furyondy. From Willip there are vessels that will take you as far as Herechal for a modest fee, however from there, getting to Critwall would be under your own steam. 2) Crossing the plains of St. Lucius, the relatively unihabited area between the road from Gorsend to Willip and between Gorsend and Critwall/Herechal, is said to be treacherous due to roving bands of hoch jebline who break ranks from their base in Critwall not to mention bandits. There have also been rumours of beings with scales that ooze a vile, rotten egg smell and other 'things' that resemble fat, hairless gnomes that mindlessly attack anything living. Such are just wild rumours, though, told to you by wild-eyed men after too much drink. Others have said that the journey is actually quite scenic and due to the plains being relatively free of trees and hills, quite swift and can easily cut in half the time it would take to journey from Gorsend, not to mention be a helluva lot cheaper. [/QUOTE]
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