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From Loose to Tight - the Oscillation of Editions and D&D Next
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<blockquote data-quote="S'mon" data-source="post: 6066573" data-attributes="member: 463"><p>I'm convinced that WoTC don't understand their own game. As a tactical game, it is weak - not because of lack of tactical options, but because </p><p>those options are 'disasociated' as Alexander says; or I </p><p>would say they are insufficiently Simulationist for the </p><p>satisfying 'wargamer' kind of tactical play I like. Eg for 'tactical' play I want to be able to map real-world concerns onto the game and get real-ish results. I want to be defending choke points, using cover and high ground, defeat the enemy in detail - all the concerns of a real world military engagement. B/X D&D does that quite well IMO, 4e is terrible at that. </p><p>B/X Rothgar leads his squad of hired swords in defending a dungeon door or T-junction, ensuring his men face the orcs at 3:1 or better odds at the point of engagement. At 1st level he stands <em>behind</em> his men - no point letting an orc get even one swing at you when you have 5 hp and die at 0. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>4e Rothgar charges into the thick of the orcs, using Come and Get It to draw in his foes then cut them down with Rain of Steel - because he is Rothgar the Mighty and he is Just That Good. B)</p></blockquote><p></p>
[QUOTE="S'mon, post: 6066573, member: 463"] I'm convinced that WoTC don't understand their own game. As a tactical game, it is weak - not because of lack of tactical options, but because those options are 'disasociated' as Alexander says; or I would say they are insufficiently Simulationist for the satisfying 'wargamer' kind of tactical play I like. Eg for 'tactical' play I want to be able to map real-world concerns onto the game and get real-ish results. I want to be defending choke points, using cover and high ground, defeat the enemy in detail - all the concerns of a real world military engagement. B/X D&D does that quite well IMO, 4e is terrible at that. B/X Rothgar leads his squad of hired swords in defending a dungeon door or T-junction, ensuring his men face the orcs at 3:1 or better odds at the point of engagement. At 1st level he stands [I]behind[/I] his men - no point letting an orc get even one swing at you when you have 5 hp and die at 0. :) 4e Rothgar charges into the thick of the orcs, using Come and Get It to draw in his foes then cut them down with Rain of Steel - because he is Rothgar the Mighty and he is Just That Good. B) [/QUOTE]
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From Loose to Tight - the Oscillation of Editions and D&D Next
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