Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
From Loose to Tight - the Oscillation of Editions and D&D Next
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercurius" data-source="post: 6066661" data-attributes="member: 59082"><p>Man, that's frustrating. I just spent the last 40 minutes writing a detailed reply to [MENTION=42582]pemerton[/MENTION] and [MENTION=6696971]Manbearcat[/MENTION] which I accidently deleted. Rather than try to recreate it, I'll cut the point.</p><p></p><p>I think the issue here is that the kind of "thematic depth" and "martial fiat" that you mention as being your experience with 4E is, as Manbearcat said, the result of deeply understanding the rules, which is of course related to system mastery. The problem, though, is that the true pleasures of 4E are only "unlocked" through an enormous amount of play. In other words, as was the case with 3E, while it is very easy to learn the basics, to really understand the system - and to be able to "fly" with it - requires a huge time investment, which also requires interest and a certain aptitude with rules systems.</p><p></p><p>On one hand this is just fine - time investment, interest and aptitude should all be rewarded with a deeper, fuller experience of game play. If I want to spend hours on the Char-Op boards optimizing my character, why shouldn't I be rewarded for it? But the problem is that rules mastery in 3E, which largely took the form of character optimization, has been replaced with the kind of thematic depth that both speak of, so that much of what makes 4E really work requires a massive depth and knowledge of the game, which is one of the major reasons the edition hasn't really thrived and is so castigated in the D&D community.</p><p></p><p>WotC seems to realize this to some degree but I'm not convinced they know how to address it. Next certainly promises a lot - to serve both those interested in rules mastery and those that just want to play casually. The key, though, is if they can "front load" the game enough so that the bulk of it can be grokked relatively easily, but also have enough left over to please the rules masters.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6066661, member: 59082"] Man, that's frustrating. I just spent the last 40 minutes writing a detailed reply to [MENTION=42582]pemerton[/MENTION] and [MENTION=6696971]Manbearcat[/MENTION] which I accidently deleted. Rather than try to recreate it, I'll cut the point. I think the issue here is that the kind of "thematic depth" and "martial fiat" that you mention as being your experience with 4E is, as Manbearcat said, the result of deeply understanding the rules, which is of course related to system mastery. The problem, though, is that the true pleasures of 4E are only "unlocked" through an enormous amount of play. In other words, as was the case with 3E, while it is very easy to learn the basics, to really understand the system - and to be able to "fly" with it - requires a huge time investment, which also requires interest and a certain aptitude with rules systems. On one hand this is just fine - time investment, interest and aptitude should all be rewarded with a deeper, fuller experience of game play. If I want to spend hours on the Char-Op boards optimizing my character, why shouldn't I be rewarded for it? But the problem is that rules mastery in 3E, which largely took the form of character optimization, has been replaced with the kind of thematic depth that both speak of, so that much of what makes 4E really work requires a massive depth and knowledge of the game, which is one of the major reasons the edition hasn't really thrived and is so castigated in the D&D community. WotC seems to realize this to some degree but I'm not convinced they know how to address it. Next certainly promises a lot - to serve both those interested in rules mastery and those that just want to play casually. The key, though, is if they can "front load" the game enough so that the bulk of it can be grokked relatively easily, but also have enough left over to please the rules masters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
From Loose to Tight - the Oscillation of Editions and D&D Next
Top