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General Tabletop Discussion
*Dungeons & Dragons
From Loose to Tight - the Oscillation of Editions and D&D Next
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<blockquote data-quote="S'mon" data-source="post: 6066773" data-attributes="member: 463"><p>Well my experience with Rothgar that sold me on the potential of 4e was my first ever experience playing the game. I was in no sense a master of the system. In many ways it was a terrible session - the GM had a bad flu, the guy doing Initiative disliked me and kept leaving me out of initiative order; when I found out, the GM didn't even let me count as Delaying! <img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" /> I left early and I never played in that campaign again. Still, it made me want to GM 4e!</p><p>I have to say though that it took me nearly 2 years after that to achieve a decent level of GMing mastery with 4e; my first campaign 2009-2010 never really worked right IMO, though there were plenty of fun bits. So I do think you have a point - 4e is not an easy game to understand, and the worst thing is that WoTC don't/didn't understand it - many of their adventures and much of their GMing advice is the absolutely the opposite of what you should be doing (remember that <a href="http://www.enworld.org/forum/showthread.php?315902-The-Guards-at-the-Gate-Quote/page6&p=5764239&viewfull=1#post5764239" target="_blank"><strong><em><u>Guards at the Gate</u></em></strong></a> thread?) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I think a novice GM who takes the right bits from the 4e DMG has a good shot at getting it right, but an experienced GM used to either 3e Linear Adventure Path or Old School Random Sandboxing play who tries to do either of those in 4e is not going to have a great time.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6066773, member: 463"] Well my experience with Rothgar that sold me on the potential of 4e was my first ever experience playing the game. I was in no sense a master of the system. In many ways it was a terrible session - the GM had a bad flu, the guy doing Initiative disliked me and kept leaving me out of initiative order; when I found out, the GM didn't even let me count as Delaying! :.-( I left early and I never played in that campaign again. Still, it made me want to GM 4e! I have to say though that it took me nearly 2 years after that to achieve a decent level of GMing mastery with 4e; my first campaign 2009-2010 never really worked right IMO, though there were plenty of fun bits. So I do think you have a point - 4e is not an easy game to understand, and the worst thing is that WoTC don't/didn't understand it - many of their adventures and much of their GMing advice is the absolutely the opposite of what you should be doing (remember that [URL="http://www.enworld.org/forum/showthread.php?315902-The-Guards-at-the-Gate-Quote/page6&p=5764239&viewfull=1#post5764239"][B][I][U]Guards at the Gate[/U][/I][/B][/URL] thread?) :) I think a novice GM who takes the right bits from the 4e DMG has a good shot at getting it right, but an experienced GM used to either 3e Linear Adventure Path or Old School Random Sandboxing play who tries to do either of those in 4e is not going to have a great time. [/QUOTE]
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From Loose to Tight - the Oscillation of Editions and D&D Next
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