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From minion to level 1 : the power step
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<blockquote data-quote="S'mon" data-source="post: 5505662" data-attributes="member: 463"><p>Technically minions of levels 1-8 are all 'beneath' level 1 standard monsters, in that they're worth less XP. If you're running a 9th level game it makes sense to convert level 1 standard monsters into level 9 minions. Generally though I tend to see a level 1 standard as a "low level heroic" foe and a level 9 minion as a "skilled mundane", ie they represent different things in the game-world. So for instance in designing a bandit gang, I use the Common Bandit-2 standard monster as their "scouts", typically encountered in small numbers outside their fortress, and 5th level minions as their "bravos", encountered en masse in the fortress and accompanying the bandit leaders.</p><p></p><p>The existence of standard monsters below 1st level is another issue. The system would appear to easily support 0th level monsters, just apply the usual formula and you'll get useable stats. At a pinch you can have -1th level monsters, but then hit points will equal CON alone, stripping out the main benefit Brutes have and disbenefit for the low-hp monsters. </p><p></p><p>Technically a -3rd level monster should be worth 50 XP, extrapolating the XP formula backwards, but I would suggest having 0th level monsters be worth 75 XP, -1st level monsters be worth 50 XP, and below that use minion-1 or say they're noncombatant. </p><p></p><p>Typical 0 level monster: ATT+5 damage 1d8+3 AC 14 F/R/W 12 HP 22 XPV 75</p><p>Typical -1 level monster: ATT +4 damage 1d8+2 AC 13 F/R/W 11 HP 14 XPV 50</p><p></p><p>Those look like reasonable stats to me.</p><p></p><p>Edit: I think Level -2 is also useable at a pinch:</p><p>Typical -2 level monster: ATT +3 damage 1d8+1 AC 12 F/R/W 10 HP 6 XPV 25</p><p>This guy should probably be replaced with a minion-1, though.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5505662, member: 463"] Technically minions of levels 1-8 are all 'beneath' level 1 standard monsters, in that they're worth less XP. If you're running a 9th level game it makes sense to convert level 1 standard monsters into level 9 minions. Generally though I tend to see a level 1 standard as a "low level heroic" foe and a level 9 minion as a "skilled mundane", ie they represent different things in the game-world. So for instance in designing a bandit gang, I use the Common Bandit-2 standard monster as their "scouts", typically encountered in small numbers outside their fortress, and 5th level minions as their "bravos", encountered en masse in the fortress and accompanying the bandit leaders. The existence of standard monsters below 1st level is another issue. The system would appear to easily support 0th level monsters, just apply the usual formula and you'll get useable stats. At a pinch you can have -1th level monsters, but then hit points will equal CON alone, stripping out the main benefit Brutes have and disbenefit for the low-hp monsters. Technically a -3rd level monster should be worth 50 XP, extrapolating the XP formula backwards, but I would suggest having 0th level monsters be worth 75 XP, -1st level monsters be worth 50 XP, and below that use minion-1 or say they're noncombatant. Typical 0 level monster: ATT+5 damage 1d8+3 AC 14 F/R/W 12 HP 22 XPV 75 Typical -1 level monster: ATT +4 damage 1d8+2 AC 13 F/R/W 11 HP 14 XPV 50 Those look like reasonable stats to me. Edit: I think Level -2 is also useable at a pinch: Typical -2 level monster: ATT +3 damage 1d8+1 AC 12 F/R/W 10 HP 6 XPV 25 This guy should probably be replaced with a minion-1, though. [/QUOTE]
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