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<blockquote data-quote="Li Shenron" data-source="post: 6173232" data-attributes="member: 1465"><p><em>Dungeon Master's Guide (3.0)</em></p><p></p><p><u><strong>Arcane Archer</strong></u></p><p></p><p>Originally had a bunch of small, specific features (<em>enchant arrow, imbue arrow, seeker arrow, phase arrow, hail of arrows, arrow of death</em>) and required spellcasting but didn't grant further spellcasting levels, which mostly resulted in being a class for fighter-types with few levels of wizard.</p><p></p><p>The only actual progression is in <em>enchant arrow</em> which isn't appropriate anymore due to bounded accuracy, but can anyway exist if more limited. </p><p></p><p>Thus IMO this is a good candidate to be turned into <strong>feats</strong>, and in fact we already have the first feat (<em>imbue arrow</em>). </p><p></p><p>We can easily have a feat chain here, or maybe the whole set of features can fit in just 2 feats. I would probably just remove the bonus from <em>enchant arrow</em> and simply keep the benefit that the arrows become magic, and add this property to the current feat, then there could be a 2nd-tier feat to include <em>seeker arrow</em>, <em>phase arrow</em> and <em>arrow of death</em>. IMHO <em>hail of arrows</em> can just be ignored (it's not that magical, and we have other feats to shoot lots of arrows).</p><p></p><p>As a 2-feat chain, this could be a nice addition to anybody with at least one spellcasting level, but also to a full caster, since it won't anymore delay spellcasting advancement.</p><p></p><p></p><p><u><strong>Assassin</strong></u></p><p></p><p>This is currently a Rogue <strong>subclass</strong> and I think this is very appropriate. </p><p></p><p>The only missing thing is assassin spells, but the concept of a spellcasting assassin is debatable... some people like it, others totally hate it. Currently, if you want a spellcasting assassin you already have multiple options: you can take spellcasting feats and pick appropriately themed spells (the downside is your number of known spells will be very low), or you can multiclass into a caster class (the downside is giving up levels of sneak attack). Overall I am satisfied with the current options.</p><p></p><p></p><p><u><strong>Blackguard</strong></u></p><p></p><p>Was always meant to be the evil counterpart of a paladin, so it will probably end up as a paladin <strong>subclass</strong>. Note that most paladin spells (except those from the oath) currently aren't strictly "good" so this may be done without any further change to the class.</p><p></p><p>Traditionally, there is some need to specifically represent a "fallen paladin", which might require some simple ad-hoc rules, because it shouldn't require to choose this oath at 3rd level. That's one possibility (e.g. someone who was effectively an evil anti-paladin since day 1) but the second possibility of "falling" must be there. I don't think this will be hard at all... it could be just a later swap of oaths.</p><p></p><p></p><p><u><strong>Dwarven Defender</strong></u></p><p></p><p>IMO the only real defining feature here was the <em>defensive stance</em>. Uncanny dodge and DR aren't unique to this PrCl. So a single <strong>feat</strong> might be well enough for this.</p><p></p><p></p><p><u><strong>Loremaster</strong></u></p><p></p><p>This one also didn't have much in terms of unique features, just a bunch of extra small boosts, languages, bonus feats and spells. <em>Lore</em> basically replicated the <em>bardic lore</em>.</p><p></p><p>We have a feat for additional lores and languages, I don't see need for more.</p><p></p><p></p><p><u><strong>Shadowdancer</strong></u></p><p></p><p>This one is the hardest of all... IMO it was one of the best prestige classes ever, because it had a lot of features sharing the same theme.</p><p></p><p>The most important features IMO are <em>hide in plain sight</em>, <em>darkvision</em>, <em>shadow illusion</em>, <em>summon shadow</em> and <em>shadow jump</em>. All of them might not fit in a single feat, but it's also hard to pick which ones should be in the first feat and which later... </p><p></p><p>The rest of the features are not unique to the prcl, so they can be ignored (they are probably available to the rogue class and also maybe available from more generic feats). I am undecided however, because if we think a shadowdancer needs all of those, then it would be better as a rogue subclass. I am also uncertain as whether the concept itself should be open to other classes.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6173232, member: 1465"] [I]Dungeon Master's Guide (3.0)[/I] [U][B]Arcane Archer[/B][/U] Originally had a bunch of small, specific features ([I]enchant arrow, imbue arrow, seeker arrow, phase arrow, hail of arrows, arrow of death[/I]) and required spellcasting but didn't grant further spellcasting levels, which mostly resulted in being a class for fighter-types with few levels of wizard. The only actual progression is in [I]enchant arrow[/I] which isn't appropriate anymore due to bounded accuracy, but can anyway exist if more limited. Thus IMO this is a good candidate to be turned into [B]feats[/B], and in fact we already have the first feat ([I]imbue arrow[/I]). We can easily have a feat chain here, or maybe the whole set of features can fit in just 2 feats. I would probably just remove the bonus from [I]enchant arrow[/I] and simply keep the benefit that the arrows become magic, and add this property to the current feat, then there could be a 2nd-tier feat to include [I]seeker arrow[/I], [I]phase arrow[/I] and [I]arrow of death[/I]. IMHO [I]hail of arrows[/I] can just be ignored (it's not that magical, and we have other feats to shoot lots of arrows). As a 2-feat chain, this could be a nice addition to anybody with at least one spellcasting level, but also to a full caster, since it won't anymore delay spellcasting advancement. [U][B]Assassin[/B][/U] This is currently a Rogue [B]subclass[/B] and I think this is very appropriate. The only missing thing is assassin spells, but the concept of a spellcasting assassin is debatable... some people like it, others totally hate it. Currently, if you want a spellcasting assassin you already have multiple options: you can take spellcasting feats and pick appropriately themed spells (the downside is your number of known spells will be very low), or you can multiclass into a caster class (the downside is giving up levels of sneak attack). Overall I am satisfied with the current options. [U][B]Blackguard[/B][/U] Was always meant to be the evil counterpart of a paladin, so it will probably end up as a paladin [B]subclass[/B]. Note that most paladin spells (except those from the oath) currently aren't strictly "good" so this may be done without any further change to the class. Traditionally, there is some need to specifically represent a "fallen paladin", which might require some simple ad-hoc rules, because it shouldn't require to choose this oath at 3rd level. That's one possibility (e.g. someone who was effectively an evil anti-paladin since day 1) but the second possibility of "falling" must be there. I don't think this will be hard at all... it could be just a later swap of oaths. [U][B]Dwarven Defender[/B][/U] IMO the only real defining feature here was the [I]defensive stance[/I]. Uncanny dodge and DR aren't unique to this PrCl. So a single [B]feat[/B] might be well enough for this. [U][B]Loremaster[/B][/U] This one also didn't have much in terms of unique features, just a bunch of extra small boosts, languages, bonus feats and spells. [I]Lore[/I] basically replicated the [I]bardic lore[/I]. We have a feat for additional lores and languages, I don't see need for more. [U][B]Shadowdancer[/B][/U] This one is the hardest of all... IMO it was one of the best prestige classes ever, because it had a lot of features sharing the same theme. The most important features IMO are [I]hide in plain sight[/I], [I]darkvision[/I], [I]shadow illusion[/I], [I]summon shadow[/I] and [I]shadow jump[/I]. All of them might not fit in a single feat, but it's also hard to pick which ones should be in the first feat and which later... The rest of the features are not unique to the prcl, so they can be ignored (they are probably available to the rogue class and also maybe available from more generic feats). I am undecided however, because if we think a shadowdancer needs all of those, then it would be better as a rogue subclass. I am also uncertain as whether the concept itself should be open to other classes. [/QUOTE]
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