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From Prestige Classes and Paragon Paths to Subclasses and Feats
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<blockquote data-quote="Li Shenron" data-source="post: 6173241" data-attributes="member: 1465"><p><em>Masters of the Wild</em></p><p></p><p><u><strong>Animal Lord</strong></u></p><p></p><p>I think this concept was not explored enough, I would like to see it expanded and more features created.</p><p></p><p>Overall, it's probably safer to design this as a Druid <strong>subclass</strong> with multiple choices, i.e. with options to choose a specific animal and get all its benefits (as in the original prestige class), or mix them up (like the Totem Barbarian). </p><p></p><p></p><p><u><strong>Blighter</strong></u></p><p></p><p>This is a good concept for NPC or evil PC, but IMO it requires special rules, similar to those of a "fallen paladin".</p><p></p><p>Then it's a bit hard because it does feel like it should be a <strong>subclass</strong> but then I'm not sure how it would interact with whatever subclass you already had... should you really lose your abilities from your previous subclass? This is not the same as a fallen paladin which clearly loses benefits of the previous ("good") oath.</p><p></p><p></p><p><u><strong>Foe Hunter</strong></u></p><p></p><p>A multi-choice prestige class, since you have to pick your foe, then you become a Goblin Hunter, Dragon Hunter, etc.</p><p></p><p>There is actually very little uniqueness here: <em>rancor</em> and <em>death attack</em>. This can be a <strong>feat</strong>, and toss in some extra if it's too small as is.</p><p></p><p>It also makes a lot of sense that this feat could be taken multiple times, each time selecting a different foe.</p><p></p><p></p><p><u><strong>Frenzied Berserker</strong></u></p><p></p><p>Already a Barbarian <strong>subclass</strong>, not exactly the same, but I think it's enough.</p><p></p><p>However it raises the question on whether <em>rage</em> could be allowed as a feat available to everyone, if limited compared to that of the Barbarian.</p><p></p><p></p><p><u><strong>Oozemaster</strong></u></p><p></p><p>I always liked this kind of weird concepts... but this prestige class featured a gradual transformation that is not so easy to implement. </p><p></p><p>It's inappropriate IMO as a subclass because it doesn't work well if forced to start at low level, and because it doesn't really fit one caster class only. </p><p></p><p>OTOH, as a feat it can't represent the progressive transformation... and a feat chain might be too expensive, unless there are other features added. So I really don't know what would work better here...</p><p></p><p></p><p><u><strong>Tempest</strong></u></p><p></p><p>Basically this is entirely built on 2WF advanced features so it should very much be a <strong>feat</strong> or feat chain. </p><p></p><p>This case made me think that, when there are some "advanced" features of a certain fighting style that is open to everyone, we have to keep in mind that each gaming group still has the option to label that feat (or whatever) as "unavailable" unless you belong to a specific group, i.e. to introduce some RP requirements, if the group is not ok with that being universally available.</p><p></p><p>But it's important that the game mechanics don't make it strictly unavailable by default, which is what would happen if this becomes a subclass.</p><p></p><p></p><p><u><strong>Verdant Lord</strong></u></p><p></p><p>Looks a lot to me like a Druid <strong>subclass</strong>. In this case, the progressive transformation is easy to implement.</p><p></p><p></p><p><u><strong>Watch Detective</strong></u></p><p></p><p>There are both magical and non-magical features here. As a prestige class, they made sense together, but... I totally see how this could be turned into a <strong>feat</strong> that contains only non-magical features, so that then anyone can take a detective role. Then it will be up to the class to add magical (or whatever) additional abilities that can be used as a detective.</p><p></p><p></p><p><u><strong>Windrider</strong></u></p><p></p><p>Again, this is a narrow concept for allowing a PC to ride aerial creatures. It can definitely be a <strong>feat</strong>.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6173241, member: 1465"] [I]Masters of the Wild[/I] [U][B]Animal Lord[/B][/U] I think this concept was not explored enough, I would like to see it expanded and more features created. Overall, it's probably safer to design this as a Druid [B]subclass[/B] with multiple choices, i.e. with options to choose a specific animal and get all its benefits (as in the original prestige class), or mix them up (like the Totem Barbarian). [U][B]Blighter[/B][/U] This is a good concept for NPC or evil PC, but IMO it requires special rules, similar to those of a "fallen paladin". Then it's a bit hard because it does feel like it should be a [B]subclass[/B] but then I'm not sure how it would interact with whatever subclass you already had... should you really lose your abilities from your previous subclass? This is not the same as a fallen paladin which clearly loses benefits of the previous ("good") oath. [U][B]Foe Hunter[/B][/U] A multi-choice prestige class, since you have to pick your foe, then you become a Goblin Hunter, Dragon Hunter, etc. There is actually very little uniqueness here: [I]rancor[/I] and [I]death attack[/I]. This can be a [B]feat[/B], and toss in some extra if it's too small as is. It also makes a lot of sense that this feat could be taken multiple times, each time selecting a different foe. [U][B]Frenzied Berserker[/B][/U] Already a Barbarian [B]subclass[/B], not exactly the same, but I think it's enough. However it raises the question on whether [I]rage[/I] could be allowed as a feat available to everyone, if limited compared to that of the Barbarian. [U][B]Oozemaster[/B][/U] I always liked this kind of weird concepts... but this prestige class featured a gradual transformation that is not so easy to implement. It's inappropriate IMO as a subclass because it doesn't work well if forced to start at low level, and because it doesn't really fit one caster class only. OTOH, as a feat it can't represent the progressive transformation... and a feat chain might be too expensive, unless there are other features added. So I really don't know what would work better here... [U][B]Tempest[/B][/U] Basically this is entirely built on 2WF advanced features so it should very much be a [B]feat[/B] or feat chain. This case made me think that, when there are some "advanced" features of a certain fighting style that is open to everyone, we have to keep in mind that each gaming group still has the option to label that feat (or whatever) as "unavailable" unless you belong to a specific group, i.e. to introduce some RP requirements, if the group is not ok with that being universally available. But it's important that the game mechanics don't make it strictly unavailable by default, which is what would happen if this becomes a subclass. [U][B]Verdant Lord[/B][/U] Looks a lot to me like a Druid [B]subclass[/B]. In this case, the progressive transformation is easy to implement. [U][B]Watch Detective[/B][/U] There are both magical and non-magical features here. As a prestige class, they made sense together, but... I totally see how this could be turned into a [B]feat[/B] that contains only non-magical features, so that then anyone can take a detective role. Then it will be up to the class to add magical (or whatever) additional abilities that can be used as a detective. [U][B]Windrider[/B][/U] Again, this is a narrow concept for allowing a PC to ride aerial creatures. It can definitely be a [B]feat[/B]. [/QUOTE]
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