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From R&C: Fighters & Armor
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<blockquote data-quote="Irda Ranger" data-source="post: 3944569" data-attributes="member: 1003"><p>I think this makes a lot of sense. A Fighter that can do "any kind of fighting" only makes sense in a game with a very condensed class list (like the UA 'basic classes'). D&D classes are a bit more specialized that that.</p><p></p><p></p><p>From what I hear about the Rogue, I don't even see the point in a "dancer fencer" type. A Rogue with a bit of "Fighter Training" seems to get you what you need there.</p><p></p><p>As for TWF ... well, I've never been a big fan of it, but I'm sure there will be much wailing and gnashing of teeth from those who are. Oh well. WotC'll get around to it.</p><p></p><p></p><p>What type of equipment is associated with "control"? <span style="font-size: 9px">(<em>please don't say "spiked chain", please don't say "spiked chain", please don't say "spiked chain"</em>)</span></p><p></p><p></p><p></p><p>Wow. This is a "out of left field" change. We went from three categories of armor to six? I have no idea at this time if this is good or bad, but it is certainly interesting.</p><p></p><p>Somehow I doubt my personal quirk will be accomodated, but I wonder if under the "unusual materials" section for armor in addition to "mithril" and "adamantium" or whatever they'll have rules for bronze and iron armor and weapons. With the introduction of the Fey and the Feywild as major parts of the game, non-iron/steel weapons may become more prevalent, and they can't all be mithril ...</p><p></p><p></p><p>Good to hear about the shields. They've never gotten enough love. Anything more specific to add so that we can have a discussion?</p><p></p><p>No comment on the sophomoric desires to run around in your underwear. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Again, an increase in the number of categories. One thing I think this change (and the change to armor categories) will allow is more refined distinction between which classes gain access to which armor types. With only Light, Medium and Heavy, you could only slice it so many ways. Now perhaps only Fighters and Paladins have access to Plate Armor (Clerics and Warlords top out at Scale) and the "massive damage" weapons.</p><p></p><p></p><p>I think a problem they are facing is how to deal with multiple attacks. If they have removed the "full attack" option, then everyone gets one attack per round - except the TWF guy. He "breaks the rules" in a way that could seriously mess with class balance.</p><p></p><p>For instance, the TWF guy might superficially seem similar to the THW guy - lower defense relative to Shield-guy, but more damage. But, that's only from a damage point of view. If you have an ability that works on a hit (say, a Knockdown effect, or a Stun effect) you are twice as effective with these "special effects" as either of the other two guys. You could start making odd rules to address this, but it makes a game a lot more complicated. Would it be worth it? I can't say, but there's the problem as I see it.</p><p></p><p></p><p>Hmm. Maybe we need to establish a forum (not necessarily here at EN World) for people who have it ...</p><p></p><p>I know that when I get my copy (later this week, hopefully) I will want to discuss ALL of it.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3944569, member: 1003"] I think this makes a lot of sense. A Fighter that can do "any kind of fighting" only makes sense in a game with a very condensed class list (like the UA 'basic classes'). D&D classes are a bit more specialized that that. From what I hear about the Rogue, I don't even see the point in a "dancer fencer" type. A Rogue with a bit of "Fighter Training" seems to get you what you need there. As for TWF ... well, I've never been a big fan of it, but I'm sure there will be much wailing and gnashing of teeth from those who are. Oh well. WotC'll get around to it. What type of equipment is associated with "control"? [SIZE=1]([I]please don't say "spiked chain", please don't say "spiked chain", please don't say "spiked chain"[/I])[/SIZE] Wow. This is a "out of left field" change. We went from three categories of armor to six? I have no idea at this time if this is good or bad, but it is certainly interesting. Somehow I doubt my personal quirk will be accomodated, but I wonder if under the "unusual materials" section for armor in addition to "mithril" and "adamantium" or whatever they'll have rules for bronze and iron armor and weapons. With the introduction of the Fey and the Feywild as major parts of the game, non-iron/steel weapons may become more prevalent, and they can't all be mithril ... Good to hear about the shields. They've never gotten enough love. Anything more specific to add so that we can have a discussion? No comment on the sophomoric desires to run around in your underwear. :) Again, an increase in the number of categories. One thing I think this change (and the change to armor categories) will allow is more refined distinction between which classes gain access to which armor types. With only Light, Medium and Heavy, you could only slice it so many ways. Now perhaps only Fighters and Paladins have access to Plate Armor (Clerics and Warlords top out at Scale) and the "massive damage" weapons. I think a problem they are facing is how to deal with multiple attacks. If they have removed the "full attack" option, then everyone gets one attack per round - except the TWF guy. He "breaks the rules" in a way that could seriously mess with class balance. For instance, the TWF guy might superficially seem similar to the THW guy - lower defense relative to Shield-guy, but more damage. But, that's only from a damage point of view. If you have an ability that works on a hit (say, a Knockdown effect, or a Stun effect) you are twice as effective with these "special effects" as either of the other two guys. You could start making odd rules to address this, but it makes a game a lot more complicated. Would it be worth it? I can't say, but there's the problem as I see it. Hmm. Maybe we need to establish a forum (not necessarily here at EN World) for people who have it ... I know that when I get my copy (later this week, hopefully) I will want to discuss ALL of it. [/QUOTE]
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