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From R&C: Fighters & Armor
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<blockquote data-quote="Voss" data-source="post: 3946659" data-attributes="member: 57593"><p>Meh. Weapon specialization is garbage. But that wasn't what I was referring to, since I'm comfortable with warrior types being better with weapons than spellcasters.</p><p></p><p>No, I mean the completely arbitrary:</p><p>fighters are better with swords/axes/warhammers</p><p>rangers are better with bows</p><p>rogues are better with finesse weapons. </p><p>and we don't have a real reason why, but we split it up this way anyway.</p><p></p><p>That strikes me as just inherently goofy, since it seems to be tied into class powers. </p><p>And yes, you can blow a feat on class training, but that means you've just blown a feat (spent a resource) to do something someone else can just do. And that feat will either give you a power directly, in which case its probably a better choice than a normal feat. (Or you can choose an even better power that isn't actually item dependent) Or, you still have to spend another resource (power selection), to pick something that doesn't necessarily work well with your other powers, in which cases its largely worse than other feats. </p><p></p><p>Neither option fills me with joy.</p><p>Couple it with some roleplaying issues, like the idea that someone how wanders around the woods is *inherently better* with a bow than someone who trains with weapons all day, and I'm not terribly enthused by this particular muddle.</p></blockquote><p></p>
[QUOTE="Voss, post: 3946659, member: 57593"] Meh. Weapon specialization is garbage. But that wasn't what I was referring to, since I'm comfortable with warrior types being better with weapons than spellcasters. No, I mean the completely arbitrary: fighters are better with swords/axes/warhammers rangers are better with bows rogues are better with finesse weapons. and we don't have a real reason why, but we split it up this way anyway. That strikes me as just inherently goofy, since it seems to be tied into class powers. And yes, you can blow a feat on class training, but that means you've just blown a feat (spent a resource) to do something someone else can just do. And that feat will either give you a power directly, in which case its probably a better choice than a normal feat. (Or you can choose an even better power that isn't actually item dependent) Or, you still have to spend another resource (power selection), to pick something that doesn't necessarily work well with your other powers, in which cases its largely worse than other feats. Neither option fills me with joy. Couple it with some roleplaying issues, like the idea that someone how wanders around the woods is *inherently better* with a bow than someone who trains with weapons all day, and I'm not terribly enthused by this particular muddle. [/QUOTE]
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