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From R&C: Fighters & Armor
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<blockquote data-quote="kennew142" data-source="post: 3946766" data-attributes="member: 18490"><p>I think it is a matter of fluff. If rogues are defined as dextrous, swashbuckling type characters in 4e, then those sort of characters are best built as rogues. The sneak attack will almost certainly be a talent tree that you can take - or not - depending on the character you are playing.</p><p></p><p>If rangers (martial strikers) are the experts with bows, then any character who specializes in bows will be best built as rangers. The woodsy stuff will almost certainly be talent trees that you can take or not (see above).</p><p></p><p>Players shouldn't get upset in 4e just because they want to put fighter on their character sheet instead of ranger or rogue. This would be the same as a player in 3.x wanting to put wizard on their character sheet, but actually be a greatsword melee specialist.</p><p></p><p>The skills associated with rogues (especially tumbling and diplomacy) are more in line with a swashbuckler than the skills of a fighter. The skills of a ranger (especially perception and stealth) are more in line with a ranger than a fighter.</p><p></p><p>The current baggage (sneak attack and thievery for rogues and woodsy stuff for rangers) will most likely be talents. Other talents will be available for those looking for a different flavor or concept. The best example of this would be the scoundrel and scout classes from SWSE.</p></blockquote><p></p>
[QUOTE="kennew142, post: 3946766, member: 18490"] I think it is a matter of fluff. If rogues are defined as dextrous, swashbuckling type characters in 4e, then those sort of characters are best built as rogues. The sneak attack will almost certainly be a talent tree that you can take - or not - depending on the character you are playing. If rangers (martial strikers) are the experts with bows, then any character who specializes in bows will be best built as rangers. The woodsy stuff will almost certainly be talent trees that you can take or not (see above). Players shouldn't get upset in 4e just because they want to put fighter on their character sheet instead of ranger or rogue. This would be the same as a player in 3.x wanting to put wizard on their character sheet, but actually be a greatsword melee specialist. The skills associated with rogues (especially tumbling and diplomacy) are more in line with a swashbuckler than the skills of a fighter. The skills of a ranger (especially perception and stealth) are more in line with a ranger than a fighter. The current baggage (sneak attack and thievery for rogues and woodsy stuff for rangers) will most likely be talents. Other talents will be available for those looking for a different flavor or concept. The best example of this would be the scoundrel and scout classes from SWSE. [/QUOTE]
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