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From R&C: Fighters & Armor
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<blockquote data-quote="Voss" data-source="post: 3946816" data-attributes="member: 57593"><p>Sorry, but no. They are going to have to come up with some amazingly convoluted and stupid fluff to convince me that a fighter can't be amazing with a bow or a dagger. </p><p></p><p></p><p></p><p>Ah. Almost certainly... I don't know why this is almost certain, since the Saga scout has all of one talent that is even vaguely wilderness specific. (Expert tracker, though nothing actually restricts it to the wilderness).</p><p></p><p></p><p></p><p>... I'm trying to decide if this is intentionally insulting or just a random statement that isn't relevant to the matter at hand. It isn't about names on a character sheet. I don't care if you put Strong Guy or Bow Guy on the character sheet. It isn't the issue. </p><p></p><p>The issue is the designers gave the fighter a whack of weapon specific abilities (the last we heard), but for No Apparent Reason, decided the fighter was only really good with specific types of weapons. This isn't fluff. This is arbitrary. This is the designers saying 'Ranged fighters are wrongbadfun, so we simply won't support the option'.</p><p></p><p>To be a bow guy effectively, you will have to accept a different set of starting abilities than if you want to be spear guy. To have the starting abilities you want *and* be bow guy, you will have to spend, at the very least, a limited resource: a feat. This is a subpar decision (because you spent a resource a real bow guy didn't have to), unless it gives you free powers, in which case it is very likely a no-brainer decision, because extra powers will always be good.</p></blockquote><p></p>
[QUOTE="Voss, post: 3946816, member: 57593"] Sorry, but no. They are going to have to come up with some amazingly convoluted and stupid fluff to convince me that a fighter can't be amazing with a bow or a dagger. Ah. Almost certainly... I don't know why this is almost certain, since the Saga scout has all of one talent that is even vaguely wilderness specific. (Expert tracker, though nothing actually restricts it to the wilderness). ... I'm trying to decide if this is intentionally insulting or just a random statement that isn't relevant to the matter at hand. It isn't about names on a character sheet. I don't care if you put Strong Guy or Bow Guy on the character sheet. It isn't the issue. The issue is the designers gave the fighter a whack of weapon specific abilities (the last we heard), but for No Apparent Reason, decided the fighter was only really good with specific types of weapons. This isn't fluff. This is arbitrary. This is the designers saying 'Ranged fighters are wrongbadfun, so we simply won't support the option'. To be a bow guy effectively, you will have to accept a different set of starting abilities than if you want to be spear guy. To have the starting abilities you want *and* be bow guy, you will have to spend, at the very least, a limited resource: a feat. This is a subpar decision (because you spent a resource a real bow guy didn't have to), unless it gives you free powers, in which case it is very likely a no-brainer decision, because extra powers will always be good. [/QUOTE]
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