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From R&C: Fighters & Armor
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<blockquote data-quote="kennew142" data-source="post: 3946904" data-attributes="member: 18490"><p>We don't know what the difference between fighter and ranger will be in 4e with regards to these abilities. Martial strikers should have as good a BAB as defenders. As for saves, I have no idea how this will pan out in 4e. Since all classes have the same defense progression (1/2 level + class bonus + ability modifier), it would make sense that all classes would get the same bonus, just divided differently between the three saves. In any event, if SWSE is an indicator, we should be talking a difference of 1-2 points in each of the three defenses. </p><p></p><p>Hit points may be different between the classes, and probably will. If a fighter starts off with 30 hp and ranger starts off with 24 hp, we're talking about a pretty small difference, which will be statistically insignificant within a few levels. This assumes that the fighter has d10 hit dice and the ranger d8, like in D&D. It is possible that the fighter will have d12 (like in Bo9S), but in that case it is unlikely that the ranger will have lower than d10, making the starting numbers 36 and 30 - the same difference, but statistically less significant.</p><p></p><p>Now I understand what you meant by starting abilities. I'm just not sure that the difference is so significant once you've relegated class abilities to talent trees. Since both D20 Modern and SWSE give characters a bonus feat every other level, you won't even be missing out on this element of the 3.5 fighter.</p></blockquote><p></p>
[QUOTE="kennew142, post: 3946904, member: 18490"] We don't know what the difference between fighter and ranger will be in 4e with regards to these abilities. Martial strikers should have as good a BAB as defenders. As for saves, I have no idea how this will pan out in 4e. Since all classes have the same defense progression (1/2 level + class bonus + ability modifier), it would make sense that all classes would get the same bonus, just divided differently between the three saves. In any event, if SWSE is an indicator, we should be talking a difference of 1-2 points in each of the three defenses. Hit points may be different between the classes, and probably will. If a fighter starts off with 30 hp and ranger starts off with 24 hp, we're talking about a pretty small difference, which will be statistically insignificant within a few levels. This assumes that the fighter has d10 hit dice and the ranger d8, like in D&D. It is possible that the fighter will have d12 (like in Bo9S), but in that case it is unlikely that the ranger will have lower than d10, making the starting numbers 36 and 30 - the same difference, but statistically less significant. Now I understand what you meant by starting abilities. I'm just not sure that the difference is so significant once you've relegated class abilities to talent trees. Since both D20 Modern and SWSE give characters a bonus feat every other level, you won't even be missing out on this element of the 3.5 fighter. [/QUOTE]
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