Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
From R&C: Fighters & Armor
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The_Gneech" data-source="post: 3947707" data-attributes="member: 6779"><p>Actually, I think the names do and should matter; the reports I'm hearing about 4E all sound incredibly metagamey in their application. The fighter's "role" is to keep enemies off the more fragile party members? Really? All the time?</p><p></p><p>A "fighter" is a person who fights -- regardless of their choice of weapon or armor. A "ranger" is somebody who "ranges" about the wilderness (<strong>not</strong> "somebody who fights at range", negative bonus points for people who thought that). A "rogue" is somebody who engages in shady activities. However you may feel about 3.X classes, the class names were at least applicable to what they <strong>did</strong>, rather than "what slot they filled in the encounter."</p><p></p><p>Let me use an example from <em>Lord of the Rings Online</em>, just because I'm familiar with it and it illustrates my thoughts. Going into that game, I wanted to play a warrior-type; I was thinking primarily of Haldir from the movie versions, switching between bows and swords as applicable. Instead I was presented with the option of playing "the ranged damage guy made of tissue paper" (Hunter), "the melee damage guy made of tissue paper" (Champion), or "the melee meatshield who can't hurt anybody" (Guardian). None of which were what I wanted! I wanted a flexible warrior who could adapt to the situation.</p><p></p><p><em>LOTRO</em> is a MMO, of course, and as such is limited in scope -- thus, it's at least understandable that your character choices are "A, B, or C" with very little blending. Not <em>desirable</em>, mind you, but at least understandable. Computers are very limited.</p><p></p><p>The human imagination is not, however. The idea that a character should be designed around doing one particular thing (especially in combat) is going backwards in game design. Might as well return to the days when magic-users couldn't even so much as pick up a sword.</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 3947707, member: 6779"] Actually, I think the names do and should matter; the reports I'm hearing about 4E all sound incredibly metagamey in their application. The fighter's "role" is to keep enemies off the more fragile party members? Really? All the time? A "fighter" is a person who fights -- regardless of their choice of weapon or armor. A "ranger" is somebody who "ranges" about the wilderness ([b]not[/b] "somebody who fights at range", negative bonus points for people who thought that). A "rogue" is somebody who engages in shady activities. However you may feel about 3.X classes, the class names were at least applicable to what they [B]did[/B], rather than "what slot they filled in the encounter." Let me use an example from [I]Lord of the Rings Online[/I], just because I'm familiar with it and it illustrates my thoughts. Going into that game, I wanted to play a warrior-type; I was thinking primarily of Haldir from the movie versions, switching between bows and swords as applicable. Instead I was presented with the option of playing "the ranged damage guy made of tissue paper" (Hunter), "the melee damage guy made of tissue paper" (Champion), or "the melee meatshield who can't hurt anybody" (Guardian). None of which were what I wanted! I wanted a flexible warrior who could adapt to the situation. [i]LOTRO[/i] is a MMO, of course, and as such is limited in scope -- thus, it's at least understandable that your character choices are "A, B, or C" with very little blending. Not [I]desirable[/I], mind you, but at least understandable. Computers are very limited. The human imagination is not, however. The idea that a character should be designed around doing one particular thing (especially in combat) is going backwards in game design. Might as well return to the days when magic-users couldn't even so much as pick up a sword. -The Gneech :cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
From R&C: Fighters & Armor
Top