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From R&C: Fighters & Armor
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<blockquote data-quote="Midknightsun" data-source="post: 3947854" data-attributes="member: 46459"><p>So, I'm not getting this. . . you wanted a warrior type that could do . . . . everything? If they had the option of the tank that could do boatloads of damage, t'would be a bit of a no-brainer, dont you think? The human imagination can imagine a bunch of things that don't work in a cooperative game, so at some point imagination needs to take a chill pill. And I don't think the magic-user example really applies. I'm sure a fighter could still pick up a bow and be rather useful with it in 4e, whereas the magic-user could not back in the day, hit the planet if he dropped the sword on it. </p><p></p><p>Besides the fact that I can't even think of any historical archetypical warriors who could manage this complete armed omnivorization, it seems a high standard to set, IMHO. And if that's the case, why bother having other classes? We'll just call them all "fighter", and call it a day. I'm not trying to attack you, its just that I've seen this very same reply numerous times and I have yet to understand why putting some focus into the fighter class is a bad thing. Complete flexibility is the realm of classless sytems, period. There are plenty of them, some even pretty good. D&D has never been one of them. Ever. Maybe someday it will be, who knows.</p></blockquote><p></p>
[QUOTE="Midknightsun, post: 3947854, member: 46459"] So, I'm not getting this. . . you wanted a warrior type that could do . . . . everything? If they had the option of the tank that could do boatloads of damage, t'would be a bit of a no-brainer, dont you think? The human imagination can imagine a bunch of things that don't work in a cooperative game, so at some point imagination needs to take a chill pill. And I don't think the magic-user example really applies. I'm sure a fighter could still pick up a bow and be rather useful with it in 4e, whereas the magic-user could not back in the day, hit the planet if he dropped the sword on it. Besides the fact that I can't even think of any historical archetypical warriors who could manage this complete armed omnivorization, it seems a high standard to set, IMHO. And if that's the case, why bother having other classes? We'll just call them all "fighter", and call it a day. I'm not trying to attack you, its just that I've seen this very same reply numerous times and I have yet to understand why putting some focus into the fighter class is a bad thing. Complete flexibility is the realm of classless sytems, period. There are plenty of them, some even pretty good. D&D has never been one of them. Ever. Maybe someday it will be, who knows. [/QUOTE]
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