Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
From R&C: Fighters & Armor
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CardinalXimenes" data-source="post: 3947903" data-attributes="member: 58259"><p>A fighter can use a bow just fine, so simply being proficient at bow usage doesn't appear to be the issue here. The evident issue is access to a ranger's suite of bow-related abilities, since the degree of bowy awesomeness possessed by a character will always be measured against possessors of those abilities. Because fighters can't acquire those talents without extra resource expenditure, it appears you're seeing a problem.</p><p></p><p>I'm not seeing it. Fighters are Defenders, and rangers are Strikers. If you don't want your fighter-archer's bow skills to be overshadowed by the ranger-archer, you're going to need to move the entire suite of bow talents to the fighter, or else your archer-centric concept will always be better off picking ranger over fighter. If you do move the entire tree over to the fighters, then you don't have a Defender any more, you have a melee Defender class that can alternatively turn into a ranged Striker without any crosstraining costs.</p><p></p><p>I think it has to be remembered that the fighter shtick _is not_ "If you want to master any weapon, pick me!" It is now "If you want to be a melee Defender, pick me!". Objecting that the fighter now is no longer the optimal choice for weapon mastery in any arbitrary weapon is a complaint about what a fighter does now, not a complaint that the fighter is poorly designed for its shtick. Default archer-centric concepts are rangers now. That's not a bug, it's a feature.</p></blockquote><p></p>
[QUOTE="CardinalXimenes, post: 3947903, member: 58259"] A fighter can use a bow just fine, so simply being proficient at bow usage doesn't appear to be the issue here. The evident issue is access to a ranger's suite of bow-related abilities, since the degree of bowy awesomeness possessed by a character will always be measured against possessors of those abilities. Because fighters can't acquire those talents without extra resource expenditure, it appears you're seeing a problem. I'm not seeing it. Fighters are Defenders, and rangers are Strikers. If you don't want your fighter-archer's bow skills to be overshadowed by the ranger-archer, you're going to need to move the entire suite of bow talents to the fighter, or else your archer-centric concept will always be better off picking ranger over fighter. If you do move the entire tree over to the fighters, then you don't have a Defender any more, you have a melee Defender class that can alternatively turn into a ranged Striker without any crosstraining costs. I think it has to be remembered that the fighter shtick _is not_ "If you want to master any weapon, pick me!" It is now "If you want to be a melee Defender, pick me!". Objecting that the fighter now is no longer the optimal choice for weapon mastery in any arbitrary weapon is a complaint about what a fighter does now, not a complaint that the fighter is poorly designed for its shtick. Default archer-centric concepts are rangers now. That's not a bug, it's a feature. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
From R&C: Fighters & Armor
Top