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From R&C: Fighters & Armor
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<blockquote data-quote="Voss" data-source="post: 3949015" data-attributes="member: 57593"><p>Ignoring all the discussion already in this thread, I can come up with easy reason for having one class that handles all the weapon stuff.</p><p></p><p>Design space. </p><p></p><p>There are (apparently) 8 classes in the PH. Just 8. In theory, the WotC people claim that *eventually* the classes that aren't eaten and have their stuff taken will find there way into later PHs. Fine. But that seems a good reason not to overlap the small number of classes that are available in the first book.</p><p></p><p>So, instead of :</p><p>Weapons Guy Melee</p><p>Weapons Guy Woodsy and</p><p>(small-) Weapons Guy Skills</p><p></p><p>you could have:</p><p>Weapons Guy</p><p>Skills Guy (who can do Woodsy things if you build him that way)</p><p>and a whole 'nother class that isn't horning into the same territory. Like Shapeshifters or Druids or Psions or Sorcerers or Swordmages or Bards or one of the other 50-11 base classes that have been or could be. </p><p></p><p>But instead we've got classes straightjacketed by weapon specializations that could just easily be feats, that are all struggling with the same schtick: I do something fancy with a weapon, and maybe something else, when I'm not in combat. (Except possibly the poor fighter. Again).</p><p></p><p>And yeah, you can make the same argument for the spellcasters. And yeah, there are a lot of other overlaps in the PH classes. Weird, that they didn't stake out more territory, isn't it?</p><p></p><p>Melee Guy Tan</p><p>Melee Guy Grey</p><p>Melee Guy White</p><p>Ranged Guy Green (or possibly just Tan)</p><p>Magic Guy White (who has a bit of Tactical guy)</p><p>Magic Guy Tan</p><p>Magic Guy Grey</p><p>Tactical Guy Tan (who has a bit of Melee)</p></blockquote><p></p>
[QUOTE="Voss, post: 3949015, member: 57593"] Ignoring all the discussion already in this thread, I can come up with easy reason for having one class that handles all the weapon stuff. Design space. There are (apparently) 8 classes in the PH. Just 8. In theory, the WotC people claim that *eventually* the classes that aren't eaten and have their stuff taken will find there way into later PHs. Fine. But that seems a good reason not to overlap the small number of classes that are available in the first book. So, instead of : Weapons Guy Melee Weapons Guy Woodsy and (small-) Weapons Guy Skills you could have: Weapons Guy Skills Guy (who can do Woodsy things if you build him that way) and a whole 'nother class that isn't horning into the same territory. Like Shapeshifters or Druids or Psions or Sorcerers or Swordmages or Bards or one of the other 50-11 base classes that have been or could be. But instead we've got classes straightjacketed by weapon specializations that could just easily be feats, that are all struggling with the same schtick: I do something fancy with a weapon, and maybe something else, when I'm not in combat. (Except possibly the poor fighter. Again). And yeah, you can make the same argument for the spellcasters. And yeah, there are a lot of other overlaps in the PH classes. Weird, that they didn't stake out more territory, isn't it? Melee Guy Tan Melee Guy Grey Melee Guy White Ranged Guy Green (or possibly just Tan) Magic Guy White (who has a bit of Tactical guy) Magic Guy Tan Magic Guy Grey Tactical Guy Tan (who has a bit of Melee) [/QUOTE]
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