Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
From R&C: Fighters & Armor
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jaer" data-source="post: 3949733" data-attributes="member: 57861"><p>This does assume most, if not all, of the Fighter's abilities come from a specific weapon, which seems to go against the axe-specialized Tordeck picks up a polearm and is still able to be awesome, but maybe not quite as awesome example that was given a while ago. I also would not assume all fighter abilities require a meele weapon to use.</p><p></p><p>With Warlord moves such as the "feather me," it would make sense for a fighter to have missile attacks, which means it also makes sense for them to have some pickable missile abilities (and rangers some pickable meele abilities because sometimes you just need to use a meele weapon!). A fighter very well could have some ranged abilties, something that guides foes to them as opposed to a ranger who has one that forces foes away from them.</p><p></p><p>The I'm Batman ability was stated rescently, and it is seems to be ranged defender ability: "a ranged attack gets your opponent's attention and lures it towards you. You then jump up and deliver a follow-up attack." Might not be a fighter ability of course, but it does sound like it fits the bill.</p><p></p><p><strong>Big hypotheticals following:</strong></p><p>A Fighters could very well get an ability that allows them a ranged AoO agaisnt foes that are not moving toward them - seems defendery, doesn't it? An opponent that decides to ignore you gets shot. Or perhaps the fighter can shoot at the space in which the opponent is moving to, 'pinning him down' or preventing him from moving into the space that is taking fire, thus guiding his movement. This might be part of the 'controller' abilities refered to earlier.</p><p></p><p>A ranger could very well get an ability that allows a AoO against foes that are moving toward him, perhaps one that can hinder or stop movement, thus allowing the archer to prevent a meele foe from closing. Thus both classes <em>could</em> have ranged abilities that give AoOs tied to their foes' movment, but both abilities have completely different triggers and purposes.</p><p></p><p>There is no saying that a Fighter does not have missile abilites, but any ability he has will be designed to emphasize his given role, which is to be the focus of an enemy's attack. The Ranger's ability will focus on doing damage with a ranged weapon. Each should be better at their given roll with any weapon; a fighter who is great at using a bow should still use it for a different purpose than a ranger.</p></blockquote><p></p>
[QUOTE="jaer, post: 3949733, member: 57861"] This does assume most, if not all, of the Fighter's abilities come from a specific weapon, which seems to go against the axe-specialized Tordeck picks up a polearm and is still able to be awesome, but maybe not quite as awesome example that was given a while ago. I also would not assume all fighter abilities require a meele weapon to use. With Warlord moves such as the "feather me," it would make sense for a fighter to have missile attacks, which means it also makes sense for them to have some pickable missile abilities (and rangers some pickable meele abilities because sometimes you just need to use a meele weapon!). A fighter very well could have some ranged abilties, something that guides foes to them as opposed to a ranger who has one that forces foes away from them. The I'm Batman ability was stated rescently, and it is seems to be ranged defender ability: "a ranged attack gets your opponent's attention and lures it towards you. You then jump up and deliver a follow-up attack." Might not be a fighter ability of course, but it does sound like it fits the bill. [B]Big hypotheticals following:[/B] A Fighters could very well get an ability that allows them a ranged AoO agaisnt foes that are not moving toward them - seems defendery, doesn't it? An opponent that decides to ignore you gets shot. Or perhaps the fighter can shoot at the space in which the opponent is moving to, 'pinning him down' or preventing him from moving into the space that is taking fire, thus guiding his movement. This might be part of the 'controller' abilities refered to earlier. A ranger could very well get an ability that allows a AoO against foes that are moving toward him, perhaps one that can hinder or stop movement, thus allowing the archer to prevent a meele foe from closing. Thus both classes [I]could[/I] have ranged abilities that give AoOs tied to their foes' movment, but both abilities have completely different triggers and purposes. There is no saying that a Fighter does not have missile abilites, but any ability he has will be designed to emphasize his given role, which is to be the focus of an enemy's attack. The Ranger's ability will focus on doing damage with a ranged weapon. Each should be better at their given roll with any weapon; a fighter who is great at using a bow should still use it for a different purpose than a ranger. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
From R&C: Fighters & Armor
Top