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From R&C: Fighters & Armor
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<blockquote data-quote="Zaruthustran" data-source="post: 3950035" data-attributes="member: 1457"><p>I think 4E addresses those specific questions via feats. </p><p></p><p>Given that in 4E "ranger" seems to = "archer":</p><p></p><p>Q: What if someone wants a great archer that isn't a better woodsman? Where's that niche?</p><p>A: Create a Ranger, and don't put skill points in woodsman skills. </p><p></p><p>Q: What if someone wants a quick, lightly armored melee weapon user who isn't phsyically frail and has to rely on hitting opponents when they're at a disadvantage (rogue)?</p><p>A: Build a ranger (melee build), fighter, warlord, or paladin, and choose to wear light armor. Pick feats that increase speed, or multi into Rogue.</p><p></p><p>Q: What if someone wants a hand-to-hand combatant that doesn't have mystical abilities (3E, and presumably 4E, monk)?</p><p>A: This one is easy. Presumably there's a 4E equivalent to "improved unarmed strike". Once you can use unarmed attack as a decent weapon, I don't see any reason why regular melee powers (that all trigger off a "weapon attack") wouldn't work with unarmed attack. For example, say there's a paladin smite power that adds Cha to damage plus a fear effect. It should work with whatever weapon you use, whether it's a sword, mace, or foot. So, build a fighter, warlord, paladin, ranger (melee build), or rogue, and just use Unarmed as your weapon.</p><p></p><p>Q: What if someone wants a functional jack-of-all-trades who combines doesn't derive many of his powers from his singing (3E bard)?</p><p>A: We've been hearing that multiclassing is improved. Perhaps that's the answer.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 3950035, member: 1457"] I think 4E addresses those specific questions via feats. Given that in 4E "ranger" seems to = "archer": Q: What if someone wants a great archer that isn't a better woodsman? Where's that niche? A: Create a Ranger, and don't put skill points in woodsman skills. Q: What if someone wants a quick, lightly armored melee weapon user who isn't phsyically frail and has to rely on hitting opponents when they're at a disadvantage (rogue)? A: Build a ranger (melee build), fighter, warlord, or paladin, and choose to wear light armor. Pick feats that increase speed, or multi into Rogue. Q: What if someone wants a hand-to-hand combatant that doesn't have mystical abilities (3E, and presumably 4E, monk)? A: This one is easy. Presumably there's a 4E equivalent to "improved unarmed strike". Once you can use unarmed attack as a decent weapon, I don't see any reason why regular melee powers (that all trigger off a "weapon attack") wouldn't work with unarmed attack. For example, say there's a paladin smite power that adds Cha to damage plus a fear effect. It should work with whatever weapon you use, whether it's a sword, mace, or foot. So, build a fighter, warlord, paladin, ranger (melee build), or rogue, and just use Unarmed as your weapon. Q: What if someone wants a functional jack-of-all-trades who combines doesn't derive many of his powers from his singing (3E bard)? A: We've been hearing that multiclassing is improved. Perhaps that's the answer. [/QUOTE]
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