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From Slaves to Heroes in the Making (Heroes of Destiny)
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<blockquote data-quote="paulewaug" data-source="post: 297904" data-attributes="member: 5899"><p><strong>Director's Cut</strong></p><p></p><p>A bit about the game mechanics etc.</p><p></p><p>Since 1st level can be tough for PCs to survive but are- of course- the "formative years" for the players and their characters,</p><p>I decided to jump start PC development by having all of the players choose a"Background class" using the NPC classes from the DMG.</p><p></p><p>Much to my surprise 3 of the 5 players chose Adept (the spell casters: 1 Wizard, 1 Sorcerer, and 1 Cleric)</p><p> I new our 2 Ladys were taking that, so I figured it would be a Female ability. Then Snap took it and I decided it would be an Elven background trait (snap is Not an elf but was raised by the elves).</p><p></p><p>Thorin was a Warrior before receiving the training that elevated him to become a professional Fighter.</p><p></p><p>The background option worked well for Turks player as it allowed him to pick some skills and a background class that was well suited to his carefully worked up backstory. It also gave him the extra cash to equip himself as a born Aristocrat.</p><p></p><p>I also instituted the idea of "Action dice" </p><p>(Hero dice, Fate dice, etc. whatever you prefer)</p><p>as a reward and encouragement for good Roleplaying</p><p>this has worked out well and added an extra element of fun for everybody. </p><p>(Both of our DMs, myself and Turk, have tweeked it a bit over a few adventures and the end result is that we treat it as basically d20 rerolls that the PC can use when they want, if they have any.)</p><p></p><p>We used a point build system to make the PCs (32pts)</p><p>I started all the PCs with full Hit Points for their background class and thier 1st level of PC class. They got to choose which class they wanted to use for their starting skills points and $$.</p><p>So they started as almost 2nd level charaters, but their backgrounds are 'handy' rather than powerful.</p><p></p><p>So I let them make well developed, better than average, PCs to get started and then immediately put them each in situations they have little hope of making it out of! Bwahaha!!</p><p>This was fun (for me anyhow) as I skipped back and forth from player to player keeping things innocent, drawing them into the web of deceit until their traps were sprung!</p><p>The hard part was not being Too heavy handed and not to use metagame thinking. </p><p>Pirates out looking for Special people..Special blood.. just getting into the slave racket business</p><p></p><p>The opening act was inspired in Large part by the <em>Slaves of Fate</em> adventure from Chaosium. Also some of the NPCs (most notably Osa and Giermund) are inspired by that adventure as well and I kept them pretty close to how they were written in that book. </p><p>With a few changes...and someone else...from somewhere else...</p><p>Who is the mysterious, dark haired beauty, "<em>Rowena</em>" ?!</p></blockquote><p></p>
[QUOTE="paulewaug, post: 297904, member: 5899"] [b]Director's Cut[/b] A bit about the game mechanics etc. Since 1st level can be tough for PCs to survive but are- of course- the "formative years" for the players and their characters, I decided to jump start PC development by having all of the players choose a"Background class" using the NPC classes from the DMG. Much to my surprise 3 of the 5 players chose Adept (the spell casters: 1 Wizard, 1 Sorcerer, and 1 Cleric) I new our 2 Ladys were taking that, so I figured it would be a Female ability. Then Snap took it and I decided it would be an Elven background trait (snap is Not an elf but was raised by the elves). Thorin was a Warrior before receiving the training that elevated him to become a professional Fighter. The background option worked well for Turks player as it allowed him to pick some skills and a background class that was well suited to his carefully worked up backstory. It also gave him the extra cash to equip himself as a born Aristocrat. I also instituted the idea of "Action dice" (Hero dice, Fate dice, etc. whatever you prefer) as a reward and encouragement for good Roleplaying this has worked out well and added an extra element of fun for everybody. (Both of our DMs, myself and Turk, have tweeked it a bit over a few adventures and the end result is that we treat it as basically d20 rerolls that the PC can use when they want, if they have any.) We used a point build system to make the PCs (32pts) I started all the PCs with full Hit Points for their background class and thier 1st level of PC class. They got to choose which class they wanted to use for their starting skills points and $$. So they started as almost 2nd level charaters, but their backgrounds are 'handy' rather than powerful. So I let them make well developed, better than average, PCs to get started and then immediately put them each in situations they have little hope of making it out of! Bwahaha!! This was fun (for me anyhow) as I skipped back and forth from player to player keeping things innocent, drawing them into the web of deceit until their traps were sprung! The hard part was not being Too heavy handed and not to use metagame thinking. Pirates out looking for Special people..Special blood.. just getting into the slave racket business The opening act was inspired in Large part by the [I]Slaves of Fate[/I] adventure from Chaosium. Also some of the NPCs (most notably Osa and Giermund) are inspired by that adventure as well and I kept them pretty close to how they were written in that book. With a few changes...and someone else...from somewhere else... Who is the mysterious, dark haired beauty, "[I]Rowena[/I]" ?! [/QUOTE]
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