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<blockquote data-quote="Nagol" data-source="post: 5285444" data-attributes="member: 23935"><p>The hit point inflation in 3E seemed designed to adjust the relative power effectiveness of fighter types and spell wielders.</p><p></p><p>Consider that spell damage suffered under 2E (maximum die were capped for magic missile, fireball, et al.).</p><p></p><p>3E hugely inflated hit point totals, both PC and creature (compare the maximum 88 hp ancient red dragon with 3E's 660 hp average, for example).</p><p></p><p>Fighter-types got a few stacking increases to damage -- improved stat modifiers, Power Attack, stacking bonuses, etc. In my current 3.5 game, the dwarven fighter has exceeded 200 hp from a single blow and seems to get 30-50 points per blow quite commonly.</p><p></p><p>Spell wielders got an increase in depth (more spells per day), a slight reduction in penetration (prevalence of spell resistance seemed to increase and saving throw targets generally were lowered -- especially for low-level spells). Damage remained identical to 2E and those few spells with hit point/hit dice caps (cf. Power Word: Kill) did not have their caps increase.</p><p></p><p>This shift in relative damage capability has led spell-wielders to focus far less on damage-dealing spells in favour of "ignore hp" spells.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5285444, member: 23935"] The hit point inflation in 3E seemed designed to adjust the relative power effectiveness of fighter types and spell wielders. Consider that spell damage suffered under 2E (maximum die were capped for magic missile, fireball, et al.). 3E hugely inflated hit point totals, both PC and creature (compare the maximum 88 hp ancient red dragon with 3E's 660 hp average, for example). Fighter-types got a few stacking increases to damage -- improved stat modifiers, Power Attack, stacking bonuses, etc. In my current 3.5 game, the dwarven fighter has exceeded 200 hp from a single blow and seems to get 30-50 points per blow quite commonly. Spell wielders got an increase in depth (more spells per day), a slight reduction in penetration (prevalence of spell resistance seemed to increase and saving throw targets generally were lowered -- especially for low-level spells). Damage remained identical to 2E and those few spells with hit point/hit dice caps (cf. Power Word: Kill) did not have their caps increase. This shift in relative damage capability has led spell-wielders to focus far less on damage-dealing spells in favour of "ignore hp" spells. [/QUOTE]
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