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(from SoD:Y or N)System Legacy Issues
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<blockquote data-quote="Dausuul" data-source="post: 5285544" data-attributes="member: 58197"><p>A further example would be the shift toward save-or-lose spellcasting in 3E.</p><p></p><p>As you have pointed out, in 3E hit point totals skyrocketed while damage--spellcasting damage especially--stayed about where it was. At the same time, the core saving throw mechanic underwent a major shift.</p><p></p><p>Pre-3E, there was no concept of a "save DC." You just rolled a saving throw, and you either made it or didn't based on your class, level, and the type of save. It didn't matter whether the guy targeting you was a world-class archmage or a bumbling apprentice, your chances of making your save against the spell were the same either way.</p><p></p><p>As a result, by the time you had access to spells like <em>finger of death</em>, the chance of their actually working on a level-appropriate target was fairly small. In 3E, however, they kept all the old save-or-lose spells but implemented a new system where save DCs kept pace with enemy saving throws.</p><p></p><p>Result: Save-or-lose spells got a massive power boost right at the same time that direct-damage spells were getting the hell nerfed out of them. Cue the rise of the Batman wizard who wouldn't be caught dead throwing <em>fireballs</em>.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5285544, member: 58197"] A further example would be the shift toward save-or-lose spellcasting in 3E. As you have pointed out, in 3E hit point totals skyrocketed while damage--spellcasting damage especially--stayed about where it was. At the same time, the core saving throw mechanic underwent a major shift. Pre-3E, there was no concept of a "save DC." You just rolled a saving throw, and you either made it or didn't based on your class, level, and the type of save. It didn't matter whether the guy targeting you was a world-class archmage or a bumbling apprentice, your chances of making your save against the spell were the same either way. As a result, by the time you had access to spells like [i]finger of death[/i], the chance of their actually working on a level-appropriate target was fairly small. In 3E, however, they kept all the old save-or-lose spells but implemented a new system where save DCs kept pace with enemy saving throws. Result: Save-or-lose spells got a massive power boost right at the same time that direct-damage spells were getting the hell nerfed out of them. Cue the rise of the Batman wizard who wouldn't be caught dead throwing [i]fireballs[/i]. [/QUOTE]
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