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D&D Older Editions
From the 4e MM preview: Astraljamming?!
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<blockquote data-quote="Hussar" data-source="post: 4164286" data-attributes="member: 22779"><p>Well, considering that anything beyond a small carrack would be extremely anachronistic, a sloop-of-war would be way out of line. </p><p></p><p>I find it strange that people complain about guns/magictech or whatever other anachronisms get into the game, yet have no problems adding naval vessels that would not look out of line sailing into Charleston Harbour during the American Revolution.</p><p></p><p>The problem with doing larger ships is the rules, at least up to now, do not handle large scale fights at all well. Trying to run a combat with 40-100 combatants in 3e was an exercise in futility. Keeping the ships much smaller, say caravel sized (about 80 feet in length max) means that you can have the party (plus maybe one or two npc's) crew the ship and keep ship to ship combat at reasonable sizes.</p><p></p><p>Plus, you don't have all the really weird wonkiness of why you have ships the size of an English Ship of the Line and no technology to build it.</p><p></p><p>The other way to go, of course, is purely fantasy ships - such as Elven living ships. Or the corpse of some Astral whale. Something like that. So long as they keep the size down, it shouldn't be a problem.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4164286, member: 22779"] Well, considering that anything beyond a small carrack would be extremely anachronistic, a sloop-of-war would be way out of line. I find it strange that people complain about guns/magictech or whatever other anachronisms get into the game, yet have no problems adding naval vessels that would not look out of line sailing into Charleston Harbour during the American Revolution. The problem with doing larger ships is the rules, at least up to now, do not handle large scale fights at all well. Trying to run a combat with 40-100 combatants in 3e was an exercise in futility. Keeping the ships much smaller, say caravel sized (about 80 feet in length max) means that you can have the party (plus maybe one or two npc's) crew the ship and keep ship to ship combat at reasonable sizes. Plus, you don't have all the really weird wonkiness of why you have ships the size of an English Ship of the Line and no technology to build it. The other way to go, of course, is purely fantasy ships - such as Elven living ships. Or the corpse of some Astral whale. Something like that. So long as they keep the size down, it shouldn't be a problem. [/QUOTE]
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From the 4e MM preview: Astraljamming?!
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