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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
From the 4e MM preview: Astraljamming?!
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<blockquote data-quote="Hussar" data-source="post: 4164635" data-attributes="member: 22779"><p>True. But, your Barque is a 18th century ship. Do we also allow balloons and whatnot as well? </p><p></p><p>A Caravel can be sailed by a crew of about 10 (give or take) and can likely carry about 20 more passengers (again, give or take). That keeps it down to a nice manageable number around the table. If you get into more than that, game play just breaks down.</p><p></p><p>Yes, I'm quite aware of what the Chinese accomplished. However, considering the hue and cry about allowing anything non-Eurocentric into the game, could you imagine if that became the standard? The nerd rage would be spectacular.</p><p></p><p>Try moving your lines back a few centuries. Even the Chinese were not fielding those massive ships until the 14th and 15th centuries. Stick back into a bit before that and you don't have to get into these game breaking ships.</p><p></p><p>Sure, we could do quinquireems, but, then, I'd like to be able to sail outside of the relatively calm Mediterranean and into open ocean, where your massive ships sink like stones in the first decent blow.</p><p></p><p>All we have to do is stick with ships available about 13th century, maybe a bit into 14th and you solve all those problems. No having to handle 100's of combatants, no massive investment by the PC's to try to buy the ship and keep it running. No huge time sink in trying to do the math to keep such a ship running.</p><p></p><p>There's a reason Firefly had a crew of six. It works a hell of a lot better around the game table.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4164635, member: 22779"] True. But, your Barque is a 18th century ship. Do we also allow balloons and whatnot as well? A Caravel can be sailed by a crew of about 10 (give or take) and can likely carry about 20 more passengers (again, give or take). That keeps it down to a nice manageable number around the table. If you get into more than that, game play just breaks down. Yes, I'm quite aware of what the Chinese accomplished. However, considering the hue and cry about allowing anything non-Eurocentric into the game, could you imagine if that became the standard? The nerd rage would be spectacular. Try moving your lines back a few centuries. Even the Chinese were not fielding those massive ships until the 14th and 15th centuries. Stick back into a bit before that and you don't have to get into these game breaking ships. Sure, we could do quinquireems, but, then, I'd like to be able to sail outside of the relatively calm Mediterranean and into open ocean, where your massive ships sink like stones in the first decent blow. All we have to do is stick with ships available about 13th century, maybe a bit into 14th and you solve all those problems. No having to handle 100's of combatants, no massive investment by the PC's to try to buy the ship and keep it running. No huge time sink in trying to do the math to keep such a ship running. There's a reason Firefly had a crew of six. It works a hell of a lot better around the game table. [/QUOTE]
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From the 4e MM preview: Astraljamming?!
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