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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
From the 4e MM preview: Astraljamming?!
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<blockquote data-quote="Reaper Steve" data-source="post: 4164636" data-attributes="member: 51528"><p>If this is what I think it is: w00t!</p><p></p><p>The last fledgling idea I had for a 3.5 game was to make everyone start at 2nd level, with at least one level of a psionic class. The characters were projections on the astral plane and would travel it on ships that were <s>similar to</s> shamelessly plagarized from Spelljammer.</p><p></p><p>I thought Spelljammer was great, but could get stupid since it was 'space.' Change 'space' to 'astral plane' and this (for me) became much better.</p><p></p><p>It also allowed me to explain when players showed up late (or not at all) or left early... theie projection was severed. Character killed but player still around? He could re-project during an interlude.</p></blockquote><p></p>
[QUOTE="Reaper Steve, post: 4164636, member: 51528"] If this is what I think it is: w00t! The last fledgling idea I had for a 3.5 game was to make everyone start at 2nd level, with at least one level of a psionic class. The characters were projections on the astral plane and would travel it on ships that were [S]similar to[/S] shamelessly plagarized from Spelljammer. I thought Spelljammer was great, but could get stupid since it was 'space.' Change 'space' to 'astral plane' and this (for me) became much better. It also allowed me to explain when players showed up late (or not at all) or left early... theie projection was severed. Character killed but player still around? He could re-project during an interlude. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
From the 4e MM preview: Astraljamming?!
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