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From the Ashes (Updated 11/04/2008)
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<blockquote data-quote="ThirdWizard" data-source="post: 4313233" data-attributes="member: 12037"><p>They arrived at Rinthorp that night, the hike taking all their daylight. Rapping at the gates had no reply, and they feared the worst. They decided to send one person over to try and open the gates from the other side, a very risky maneuver for the lone climber if zombies had infested the town. Quinn volunteered being the best climber and made it over quickly and easily. At the top he listened and heard the sounds of fighting going on in town, so he quickly let the others in and they rushed to the aid of whomever was left in town.</p><p></p><p>They found Ward fighting back a pack of zombies, a few fallen near him, but he was injured. Engaging the zombies with him, Tordek healed him of his wounds and the others fought down the zombies. It was difficult, for more reasons than the physical toll, but that the zombies' faces were those of people they had talked to earlier, but they won. Ward told them that things had gone bad. Willabee had gone crazy and attacked the other villagers after the PCs left. And it had spread from there. Now he wasn't sure who was left. Sister Martha had gathered up what children they could save and they were in the house he was protecting. Reeve Hill had locked himself in his manor and wasn't letting anyone in. Brother Tannis was not to be found.</p><p></p><p>After quick deliberation, the PCs decided that they needed to keep everyone as safe as possible in a central location, at least until morning. They didn't want to move the children through the streets, but they couldn't leave them alone with Willabee, who had been bitten repeatedly, or Korvun, who could also turn into a zombie. Splitting the party under the best of circumstances is a bad idea, and these were not best of circumstances. So, they kept the kids together as best they could and surrounded them to protect them from any zombie attacks. The psychological trauma of their dead mothers trying to eat their brains would have to come later.</p><p></p><p>OOC</p><p>[sblock]In order to minimize the impact of kids possibly being eaten by zombies, the players insisted on using tokens to represent the children instead of actual miniatures.</p><p>[/sblock]</p><p></p><p>Off they went, and lucky for them that they had taken positions around the kids, because as they moved down the street, zombies came at them from every direction - four of them. Quinn, Korvun, Tordek, and Ward each engaged a different zombie to keep them away while Alandra helped them by shooting zombies down. Felling each one individually, they got by with minimal casualties. No one who wasn't exposed to the illness was bitten, and they moved on to the manor. Reeve Hill had it locked up tight, but a few well placed words (and a few threats) got the PCs inside. There Tordek treated Ward for the night, hoping to cure him as best he could. The others barred windows, moved furniture in front of doors, and survived the night.</p><p></p><p>In the morning, the zombies were gone. Ward looked better, as did Korvun. Neither of them had turned, thankfully, and they decided that their first order of business was to find and kill the zombies then get everyone out of town and back to Grethtown where they had come from. Searching around town, they found zombies in homes, hiding from the light, none of them fighting back during the day. They killed them all. Brother Tannis was nowhere to be found, neither alive nor zombie. Finally, when that horrible work was done, they packed up the children in the wagon and headed for civilization. They worried about goblin attacks, but perhaps the creatures were scared away by the sight of Ward and the warforged along with the group, six strong fighters heading over the wagon trail.</p><p></p><p>The trip was almost a week and by the time they reached town, they had manged to cure both Ward and Korvun of the affliction so that they didn't have to worry about the zombie illness spreading through that town. They were paid, with extra for the dangerous work, and now they plan on finding out the secrets of the book they found as well as trying to uncover the mystery behind the strange priest and the creature in the circle. They also need to be very wary of the return to the mines and what dangers might lie in wait for anyone who tries to reopen them.</p><p></p><p>That wrapped up the first session. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 4313233, member: 12037"] They arrived at Rinthorp that night, the hike taking all their daylight. Rapping at the gates had no reply, and they feared the worst. They decided to send one person over to try and open the gates from the other side, a very risky maneuver for the lone climber if zombies had infested the town. Quinn volunteered being the best climber and made it over quickly and easily. At the top he listened and heard the sounds of fighting going on in town, so he quickly let the others in and they rushed to the aid of whomever was left in town. They found Ward fighting back a pack of zombies, a few fallen near him, but he was injured. Engaging the zombies with him, Tordek healed him of his wounds and the others fought down the zombies. It was difficult, for more reasons than the physical toll, but that the zombies' faces were those of people they had talked to earlier, but they won. Ward told them that things had gone bad. Willabee had gone crazy and attacked the other villagers after the PCs left. And it had spread from there. Now he wasn't sure who was left. Sister Martha had gathered up what children they could save and they were in the house he was protecting. Reeve Hill had locked himself in his manor and wasn't letting anyone in. Brother Tannis was not to be found. After quick deliberation, the PCs decided that they needed to keep everyone as safe as possible in a central location, at least until morning. They didn't want to move the children through the streets, but they couldn't leave them alone with Willabee, who had been bitten repeatedly, or Korvun, who could also turn into a zombie. Splitting the party under the best of circumstances is a bad idea, and these were not best of circumstances. So, they kept the kids together as best they could and surrounded them to protect them from any zombie attacks. The psychological trauma of their dead mothers trying to eat their brains would have to come later. OOC [sblock]In order to minimize the impact of kids possibly being eaten by zombies, the players insisted on using tokens to represent the children instead of actual miniatures. [/sblock] Off they went, and lucky for them that they had taken positions around the kids, because as they moved down the street, zombies came at them from every direction - four of them. Quinn, Korvun, Tordek, and Ward each engaged a different zombie to keep them away while Alandra helped them by shooting zombies down. Felling each one individually, they got by with minimal casualties. No one who wasn't exposed to the illness was bitten, and they moved on to the manor. Reeve Hill had it locked up tight, but a few well placed words (and a few threats) got the PCs inside. There Tordek treated Ward for the night, hoping to cure him as best he could. The others barred windows, moved furniture in front of doors, and survived the night. In the morning, the zombies were gone. Ward looked better, as did Korvun. Neither of them had turned, thankfully, and they decided that their first order of business was to find and kill the zombies then get everyone out of town and back to Grethtown where they had come from. Searching around town, they found zombies in homes, hiding from the light, none of them fighting back during the day. They killed them all. Brother Tannis was nowhere to be found, neither alive nor zombie. Finally, when that horrible work was done, they packed up the children in the wagon and headed for civilization. They worried about goblin attacks, but perhaps the creatures were scared away by the sight of Ward and the warforged along with the group, six strong fighters heading over the wagon trail. The trip was almost a week and by the time they reached town, they had manged to cure both Ward and Korvun of the affliction so that they didn't have to worry about the zombie illness spreading through that town. They were paid, with extra for the dangerous work, and now they plan on finding out the secrets of the book they found as well as trying to uncover the mystery behind the strange priest and the creature in the circle. They also need to be very wary of the return to the mines and what dangers might lie in wait for anyone who tries to reopen them. That wrapped up the first session. :) [/QUOTE]
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