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<blockquote data-quote="Relique du Madde" data-source="post: 5107089" data-attributes="member: 42169"><p>It's sort of wierd. I've bee nthinking about what changes truly change Earth history and I've been realizing that some things could easily be handwaved in without drastically changing history, but others tend to destroy history, alter it drastically, or changes the perception if it in unintended ways. </p><p></p><p>For instance I was thinking about some elements from my old setting (that was a 'near future' version of a DnD homebrew) and been wondering what elements could actually transfer over to an alternate Earth. For instance, I could add in alot of different fantasy races, but as soon as I add in more then one "can't be mistaken for humans" things become difficult. </p><p></p><p>Then the most bizzare thing is that even though supernatural elements don't really effect things one major stylistic element seems to effect history greatly and that world as a whole even if other drastic changes don't. That is, in that setting, there were no Nation States. Instead there were walled city states. Its wierd, in the homebrewed setting it was because of wars, undead, and monsters. But then, in an alternate earth setting, those same reasons tend to give it a post-apocalyptic* mood (instead of a overly paranoid/xenophobic culture/society), which is something I did not have in mind.</p><p></p><p></p><p></p><p>* Note: Their was also suposed to be an implied dystopian/utopian feel to the society.</p></blockquote><p></p>
[QUOTE="Relique du Madde, post: 5107089, member: 42169"] It's sort of wierd. I've bee nthinking about what changes truly change Earth history and I've been realizing that some things could easily be handwaved in without drastically changing history, but others tend to destroy history, alter it drastically, or changes the perception if it in unintended ways. For instance I was thinking about some elements from my old setting (that was a 'near future' version of a DnD homebrew) and been wondering what elements could actually transfer over to an alternate Earth. For instance, I could add in alot of different fantasy races, but as soon as I add in more then one "can't be mistaken for humans" things become difficult. Then the most bizzare thing is that even though supernatural elements don't really effect things one major stylistic element seems to effect history greatly and that world as a whole even if other drastic changes don't. That is, in that setting, there were no Nation States. Instead there were walled city states. Its wierd, in the homebrewed setting it was because of wars, undead, and monsters. But then, in an alternate earth setting, those same reasons tend to give it a post-apocalyptic* mood (instead of a overly paranoid/xenophobic culture/society), which is something I did not have in mind. * Note: Their was also suposed to be an implied dystopian/utopian feel to the society. [/QUOTE]
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