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<blockquote data-quote="megamania" data-source="post: 5148762" data-attributes="member: 9255"><p>I am homebrewing my Mutants & Mastermind's game. The setting is Island City. Think a cross between Miami, NYC and Hollywood.</p><p></p><p>The Map I just finished represents about 30x10 miles.</p><p></p><p>The world had a superpowered "WWIII" type of event that occured roughly 50 years ago. People both fear and love the superpowered beings of the world. There are government factions and corporations that are looking to control the superpowered beings of the world even as some of these people are treated like the biggest pop stars and actors of today by the press.</p><p></p><p>However, in the horizon the remains of a city destroyed by a superpowered battle remains as a reminder of their powers over destruction if left uncontrolled.</p><p></p><p></p><p></p><p>To get a feel for the game system, I am running a few basic "save the day" type of adventures. My son is playing a Batman type complete with a hydrocycle (land and sea) and a secret base. My daughter is going back and forth but is leaning towards a shape shifting telepath.</p><p></p><p>Once we have a feel for the game then we begin the campaign. It starts with the two heroes prowling the streets at night when they see a figure fall from the sky at night. After it crashes through some billboards and into the bay they find the body along with the police.</p><p></p><p>The body has burns and a gunshot wound BUT not so much as a bruise from the fall (WTF?!? moment). When he awakens, he has no memory. His only power is invulnibility despite the wounds he has.</p><p></p><p>In time, and during the course of several more adventures, he will display a talent for computers. The heroes will also run into clandestine soldiers with many varied powers that seem to be hunting super powered people. Eventually it will come out that the mystery man was a member of a covert group using experimental cybernetics that allow one to use programmed powers (HARD Corps from Valiant Comics). Before having invulibility, he fought his way free from the base but was shot and burned in the process. When cybernetic links are "turned off" Invulnibity becomes the default power thus how he survived his fall.</p><p></p><p>During this, it will be revealed he is a mutant with the power of Techomancy. Unconsciencely he "rewired" the program so as use the powers as he sees fit thus no longer under the control of the corporation / government forces. The time of doing this however created memory blocks.</p><p></p><p>I figure this should work well as a first campaign. It brings in the feel of the world, the major players, a mystery to resolve and lots of fun.</p></blockquote><p></p>
[QUOTE="megamania, post: 5148762, member: 9255"] I am homebrewing my Mutants & Mastermind's game. The setting is Island City. Think a cross between Miami, NYC and Hollywood. The Map I just finished represents about 30x10 miles. The world had a superpowered "WWIII" type of event that occured roughly 50 years ago. People both fear and love the superpowered beings of the world. There are government factions and corporations that are looking to control the superpowered beings of the world even as some of these people are treated like the biggest pop stars and actors of today by the press. However, in the horizon the remains of a city destroyed by a superpowered battle remains as a reminder of their powers over destruction if left uncontrolled. To get a feel for the game system, I am running a few basic "save the day" type of adventures. My son is playing a Batman type complete with a hydrocycle (land and sea) and a secret base. My daughter is going back and forth but is leaning towards a shape shifting telepath. Once we have a feel for the game then we begin the campaign. It starts with the two heroes prowling the streets at night when they see a figure fall from the sky at night. After it crashes through some billboards and into the bay they find the body along with the police. The body has burns and a gunshot wound BUT not so much as a bruise from the fall (WTF?!? moment). When he awakens, he has no memory. His only power is invulnibility despite the wounds he has. In time, and during the course of several more adventures, he will display a talent for computers. The heroes will also run into clandestine soldiers with many varied powers that seem to be hunting super powered people. Eventually it will come out that the mystery man was a member of a covert group using experimental cybernetics that allow one to use programmed powers (HARD Corps from Valiant Comics). Before having invulibility, he fought his way free from the base but was shot and burned in the process. When cybernetic links are "turned off" Invulnibity becomes the default power thus how he survived his fall. During this, it will be revealed he is a mutant with the power of Techomancy. Unconsciencely he "rewired" the program so as use the powers as he sees fit thus no longer under the control of the corporation / government forces. The time of doing this however created memory blocks. I figure this should work well as a first campaign. It brings in the feel of the world, the major players, a mystery to resolve and lots of fun. [/QUOTE]
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