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<blockquote data-quote="Jdvn1" data-source="post: 5194620" data-attributes="member: 26424"><p>Interesting idea, but do you think it probably limits scenic moments?</p><p></p><p>I don't generally have a spare experienced player--my most experienced player had started playing 4e something like a month or less prior to that session, though he has substantial AD&D experience. So, I suppose I could have used him for that, but I'm afraid it's too late for that. He's currently planning on using a character he's attached to, and I think that since the last time he gamed was so long ago, he never got over the character-attachment problem.</p><p></p><p>"Character-Attachment Problem" might be a bad term to use because I don't think it's <em>necessarily</em> a problem, but you have to balance coolness and survivability in order to maximize fun.</p><p></p><p>I'll bring up the Black Guy* idea with my one more experienced player. Maybe if he decided to play a different character, he'll be okay with me killing his first one.</p><p></p><p>*(it took me longer than it should have to understand the term... I must be tired)</p></blockquote><p></p>
[QUOTE="Jdvn1, post: 5194620, member: 26424"] Interesting idea, but do you think it probably limits scenic moments? I don't generally have a spare experienced player--my most experienced player had started playing 4e something like a month or less prior to that session, though he has substantial AD&D experience. So, I suppose I could have used him for that, but I'm afraid it's too late for that. He's currently planning on using a character he's attached to, and I think that since the last time he gamed was so long ago, he never got over the character-attachment problem. "Character-Attachment Problem" might be a bad term to use because I don't think it's [i]necessarily[/i] a problem, but you have to balance coolness and survivability in order to maximize fun. I'll bring up the Black Guy* idea with my one more experienced player. Maybe if he decided to play a different character, he'll be okay with me killing his first one. *(it took me longer than it should have to understand the term... I must be tired) [/QUOTE]
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