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From the encyclopedia magica moodivarion rings
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<blockquote data-quote="Mistwell" data-source="post: 7395437" data-attributes="member: 2525"><p>In terms of how to adapt this to 5e, first I think it's a great evocative type of item that should adapt well. The trickier part is what you've zero'ed in on...how do you adapt 5e mechanics to the flavor and abilities of this type of item.</p><p></p><p>It might be natural to key this item to charisma checks, but I am not so sure that's a good idea. The people who want these rings, and make them, are likely making them because of a lack of charisma at times. If they already radiated a persuasive form, they wouldn't be cloaking their form by use of magic to make them appear more persuasive. So I think they're more tied to ones willpower. I would connect them to wisdom checks of some sort. </p><p></p><p>Personal: The user can state the emotion they're going for. It should work for that emotion most of the time. However, when the scenario becomes tense (IE if initiative is rolled, or the threat of a risky or dangerous encounter is present) I would call for a single wisdom check to hold the emotion the user is trying to hold onto for the illusion. The wisdom check could be a Wisdom (deception) check, or a Wisdom (persuasion) or Wisdom (Intimidation) check. And of course the circumstances might alter the check, with advantage or disadvantage.</p><p></p><p>Group: A group check could follow the group ability checks as normal (one person makes the check for the group).</p><p></p><p>Fixed: No checks necessary, other than during item creation.</p><p></p><p>For failure, you'll have to decide based on the circumstances what that means, with guidance from that Hazards section. But if the ring was being used as part of a larger check like a persuasion check, then a failure to use the ring as intended may well result in a failure on the larger persuasion check.</p><p></p><p>I dunno. Not sure those rules are that helpful. Hopefully someone else has some better ideas on how to translate the flavor to 5e mechanics.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7395437, member: 2525"] In terms of how to adapt this to 5e, first I think it's a great evocative type of item that should adapt well. The trickier part is what you've zero'ed in on...how do you adapt 5e mechanics to the flavor and abilities of this type of item. It might be natural to key this item to charisma checks, but I am not so sure that's a good idea. The people who want these rings, and make them, are likely making them because of a lack of charisma at times. If they already radiated a persuasive form, they wouldn't be cloaking their form by use of magic to make them appear more persuasive. So I think they're more tied to ones willpower. I would connect them to wisdom checks of some sort. Personal: The user can state the emotion they're going for. It should work for that emotion most of the time. However, when the scenario becomes tense (IE if initiative is rolled, or the threat of a risky or dangerous encounter is present) I would call for a single wisdom check to hold the emotion the user is trying to hold onto for the illusion. The wisdom check could be a Wisdom (deception) check, or a Wisdom (persuasion) or Wisdom (Intimidation) check. And of course the circumstances might alter the check, with advantage or disadvantage. Group: A group check could follow the group ability checks as normal (one person makes the check for the group). Fixed: No checks necessary, other than during item creation. For failure, you'll have to decide based on the circumstances what that means, with guidance from that Hazards section. But if the ring was being used as part of a larger check like a persuasion check, then a failure to use the ring as intended may well result in a failure on the larger persuasion check. I dunno. Not sure those rules are that helpful. Hopefully someone else has some better ideas on how to translate the flavor to 5e mechanics. [/QUOTE]
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