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<blockquote data-quote="Kyramus" data-source="post: 1455278" data-attributes="member: 7072"><p>This falls on 14, what are you writing about.</p><p></p><p>Content and artwork</p><p></p><p>Reading through this thread, I found something that lingered in the back of my mind. At first I didn't know what it was until I reread the company name. Pencil Pushers Publishing.</p><p></p><p>Cover could be color, but i am getting nostalgic and remembering those pencil artwork that's charcoalish type. Then I vaguely remembered the old stuff that were either blu pencil sketches or just pencil sketches.</p><p></p><p>It might be something to think about, just to give it a feel for the overall company.</p><p></p><p>Cover art could be blue pencil sketch or color, but the interior art is charcoal or pencil sketches. </p><p></p><p>now that i've talked about artwork, let's go back to content. What would Pencil Pushers be focused on.</p><p>1) game worlds are plentiful, Adventures/modules might be a good way to go. Generic world.</p><p>2) World politics, or how to guides for building monarchies, councils, etc?</p><p>3) Where's the trade? What to trade? does a single ear of corn buy you a night in the local inn?</p><p>4) Merchant caravans, merchant princes, family secrets, specializing in what kind of trade, caravan guards?</p><p>5) more monsters?</p><p>6) More spells?</p><p>7) Terrain specific core classes?</p><p>8) low magic? medium magic? high magic? stupendously overmuch magic with tech? (picture arm cartridges that inject cure serious potion as a free action during combat when youg et hurt for more than 15 hps)</p><p>9) Alternate prime planes? allows for cross overs to whatever world you want.</p><p>10) So you are a Demigod, what now?</p><p>11) So you are an Archmage, what are you doing now?</p><p>12) So you just took over a country, what now?</p><p>13) You are the overlord of the world. What now?</p><p>14) The underdark is darker than you expected.</p><p>15) The world is hollow?</p><p>16) The moon is inhabited?</p><p>17) The moon is hollow?</p><p>18) Things that fly to the moon and back?</p><p>19) A world without humans?</p><p>20) Time fluctuating world? one day you have low magic, next you have high, next you have low tech, next it's battle armor. makes for a weird game but if the whole world knows that it changes day in and day out, how do governments and leaders control the populace? How do people survive when crops appear and disappear every day? Maybe there is a temple of time that doesn't get affected? and they can fortell what the next day holds?</p><p></p><p></p><p>just brainstorming, tossing ideas in the breeze, etc.</p><p>if you need an extra brain, i'm willing to lend a hand. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p><a href="mailto:Kyramus@yahoo.com">Kyramus@yahoo.com</a></p></blockquote><p></p>
[QUOTE="Kyramus, post: 1455278, member: 7072"] This falls on 14, what are you writing about. Content and artwork Reading through this thread, I found something that lingered in the back of my mind. At first I didn't know what it was until I reread the company name. Pencil Pushers Publishing. Cover could be color, but i am getting nostalgic and remembering those pencil artwork that's charcoalish type. Then I vaguely remembered the old stuff that were either blu pencil sketches or just pencil sketches. It might be something to think about, just to give it a feel for the overall company. Cover art could be blue pencil sketch or color, but the interior art is charcoal or pencil sketches. now that i've talked about artwork, let's go back to content. What would Pencil Pushers be focused on. 1) game worlds are plentiful, Adventures/modules might be a good way to go. Generic world. 2) World politics, or how to guides for building monarchies, councils, etc? 3) Where's the trade? What to trade? does a single ear of corn buy you a night in the local inn? 4) Merchant caravans, merchant princes, family secrets, specializing in what kind of trade, caravan guards? 5) more monsters? 6) More spells? 7) Terrain specific core classes? 8) low magic? medium magic? high magic? stupendously overmuch magic with tech? (picture arm cartridges that inject cure serious potion as a free action during combat when youg et hurt for more than 15 hps) 9) Alternate prime planes? allows for cross overs to whatever world you want. 10) So you are a Demigod, what now? 11) So you are an Archmage, what are you doing now? 12) So you just took over a country, what now? 13) You are the overlord of the world. What now? 14) The underdark is darker than you expected. 15) The world is hollow? 16) The moon is inhabited? 17) The moon is hollow? 18) Things that fly to the moon and back? 19) A world without humans? 20) Time fluctuating world? one day you have low magic, next you have high, next you have low tech, next it's battle armor. makes for a weird game but if the whole world knows that it changes day in and day out, how do governments and leaders control the populace? How do people survive when crops appear and disappear every day? Maybe there is a temple of time that doesn't get affected? and they can fortell what the next day holds? just brainstorming, tossing ideas in the breeze, etc. if you need an extra brain, i'm willing to lend a hand. :) [email]Kyramus@yahoo.com[/email] [/QUOTE]
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