Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
From the Ground Up - Building a Game Company
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eosin the Red" data-source="post: 1461997" data-attributes="member: 168"><p>I think this is good advice. Here is my own advice.</p><p></p><p>Determine your production standards before you start. I know that I am a demanding chump, in my own way, not in a mean demeaning way. I know what I like, and I have made decisions - some of those decisions can mean that instead of making money writing game stuff, I will actually lose money. Very possible.</p><p></p><p>This gets to the second point - know what you want. Here is my 3-tier strategy.</p><p></p><p><strong>1. To sell rights to <strong>The Last Dominion</strong> setting to MGM for 1.5+ million dollars. Well, really, if you are going to aim big, why not AIM BIG! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </strong></p><p><strong></strong></p><p><strong>2. To turn enough profit yearly that I can afford to pay myself and my partner a small stipend on top of being able to produce quality supplements.</strong></p><p><strong></strong></p><p><strong>3. To break even or take a small loss but get a world produced that I can be proud to have made.</strong></p><p></p><p></p><p>Number 3 is, of course, most likely. I still get to design a cool game world, brag about having written a gaming book, and have some cool pictures and maps done by pros. I also get to solicit help from friends and give them some credit for the many years of gaming.</p><p></p><p>Number 2 is the worst of them, since that tends to tease people into doing things for much longer than they should. I know people who believe in something and just refuse to let it die even though it has not done anything for them in some time. As I tell my 3 year old "Poop or get off the pot."</p><p></p><p><strong>Come on lucky number 1!!! Daddy needs a snake eye!</strong> We all dream don't we? Well, here is mine. </p><p></p><p>I know what I want, so that allows me to make competent decisions about production and quality based solely on my goals. The lowest acceptable level for me is the production of something that I can be proud of - I am doing that. You* may not like it. Critics may not like it. BUT, when I pack my bags and head home after the first book is put to bed, it will be the best book that I can do. The second book will take what I learned in the first, and I will produce an even better book, and so on. [You* is used in a general meaning not a specific one].</p><p></p><p>When I am no longer putting my heart in it, you* will know, I will know and if it is at level 3 or 2 then I will walk away from it. If it is at level 1 then I will pay someone to baby sit while I take a quick walk on the beach with my wife. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I ran a good game tonight. Much fun was to be had.</p><p></p><p>Expect a small hickup from me. The wife is going to have surgery on Monday in the wee hours of the morning so I will likely spend the majority of tomorrow with her. She will remain in the hospital for several days - meaning it is just me and the three hellions around here. I imagine that I will be very wasted by the end of the day and it may be as long as a week before I am able to come back here. Rest assured that I will come back. </p><p></p><p>If you feel like giving me a hand, say a little something for my wife when you make your peace Sunday night with whatever you make peace with. </p><p></p><p>.</p></blockquote><p></p>
[QUOTE="Eosin the Red, post: 1461997, member: 168"] I think this is good advice. Here is my own advice. Determine your production standards before you start. I know that I am a demanding chump, in my own way, not in a mean demeaning way. I know what I like, and I have made decisions - some of those decisions can mean that instead of making money writing game stuff, I will actually lose money. Very possible. This gets to the second point - know what you want. Here is my 3-tier strategy. [b]1. To sell rights to [b]The Last Dominion[/b] setting to MGM for 1.5+ million dollars. Well, really, if you are going to aim big, why not AIM BIG! :cool: 2. To turn enough profit yearly that I can afford to pay myself and my partner a small stipend on top of being able to produce quality supplements. 3. To break even or take a small loss but get a world produced that I can be proud to have made.[/b] Number 3 is, of course, most likely. I still get to design a cool game world, brag about having written a gaming book, and have some cool pictures and maps done by pros. I also get to solicit help from friends and give them some credit for the many years of gaming. Number 2 is the worst of them, since that tends to tease people into doing things for much longer than they should. I know people who believe in something and just refuse to let it die even though it has not done anything for them in some time. As I tell my 3 year old "Poop or get off the pot." [b]Come on lucky number 1!!! Daddy needs a snake eye![/b] We all dream don't we? Well, here is mine. I know what I want, so that allows me to make competent decisions about production and quality based solely on my goals. The lowest acceptable level for me is the production of something that I can be proud of - I am doing that. You* may not like it. Critics may not like it. BUT, when I pack my bags and head home after the first book is put to bed, it will be the best book that I can do. The second book will take what I learned in the first, and I will produce an even better book, and so on. [You* is used in a general meaning not a specific one]. When I am no longer putting my heart in it, you* will know, I will know and if it is at level 3 or 2 then I will walk away from it. If it is at level 1 then I will pay someone to baby sit while I take a quick walk on the beach with my wife. :) I ran a good game tonight. Much fun was to be had. Expect a small hickup from me. The wife is going to have surgery on Monday in the wee hours of the morning so I will likely spend the majority of tomorrow with her. She will remain in the hospital for several days - meaning it is just me and the three hellions around here. I imagine that I will be very wasted by the end of the day and it may be as long as a week before I am able to come back here. Rest assured that I will come back. If you feel like giving me a hand, say a little something for my wife when you make your peace Sunday night with whatever you make peace with. . [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
From the Ground Up - Building a Game Company
Top