Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
From the Ground Up - Building a Game Company
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 1462381" data-attributes="member: 8835"><p>the mongoose brings up a good point: business plan (I do have a business degree)</p><p></p><p>It's also a good idea to have some sort of market research (or fake data) supporting your plan to release a campaign world product.</p><p></p><p>Its a matter of studying what works. If campaign worlds don't sell well, then your chances of success in that format is lower than if you picked a different product category). </p><p></p><p>From what I can tell, the product categories seem to be:</p><p>monster collections (monsters that infect with eggs, then burst thru chest)</p><p>spell collections (Bigby's clenched arse, Bigby's groping fingers...)</p><p>item collections (my new vapor longsword +3 is misty!)</p><p>campaign worlds (in the beginning...)</p><p>adventure/modules (rescue princess, get gold, the end)</p><p>class expansion books (fighters need more feats)</p><p>race expansion books (now elves are even kewler)</p><p>new race or class expansion books (let's invent sponge-people)</p><p>new rules on a new topic (D&D3.x has no ship rules, I'll write them)</p><p>rewriting rules on a topic books (ie. my sailing ship rules are better than his)</p><p>Service Packs (Earthy Arcana book will replace all the core rules with mine)</p><p>Short PDFs on a topic (PhillipJReed thinks these sell well, his stuff sells)</p><p></p><p></p><p>Having done no market research myself (the Scott Adams approach), I can tell you that Short PDFs, new rules on a new topic, monster and spell collections seem to go over well. I say this because people keep making them, so they must do well. I get the feeling that campaign worlds do not (since Wotc has seperated itself a bit from the process). Or more to say, there's money in the initial release, but supporting it tends to drag things down. Which is why Wotc changed it's campaign world practices a bit. I would expect them to kill Eberon or FR after a certain amount of time. The worlds they license are different, in that they do initial work (ie. Wheel of Time) but then shut it down.</p><p></p><p>A good poll would be to ask how many GMs use homebrew versus boxed campaign worlds. You could subdivide boxed campaigns into Wotc ones, or third party ones, or ones adapted directly from non-d20 sources. Someone out there is running a D20 modern game in the StarGate setting without the AEG books. I ran an FR campaign with nothing more than the map from an FR novel. Those GMs are effectively running a homebrew with inspiration from another source (aka the Man isn't getting a cut).</p><p></p><p>Just some thoughts,</p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 1462381, member: 8835"] the mongoose brings up a good point: business plan (I do have a business degree) It's also a good idea to have some sort of market research (or fake data) supporting your plan to release a campaign world product. Its a matter of studying what works. If campaign worlds don't sell well, then your chances of success in that format is lower than if you picked a different product category). From what I can tell, the product categories seem to be: monster collections (monsters that infect with eggs, then burst thru chest) spell collections (Bigby's clenched arse, Bigby's groping fingers...) item collections (my new vapor longsword +3 is misty!) campaign worlds (in the beginning...) adventure/modules (rescue princess, get gold, the end) class expansion books (fighters need more feats) race expansion books (now elves are even kewler) new race or class expansion books (let's invent sponge-people) new rules on a new topic (D&D3.x has no ship rules, I'll write them) rewriting rules on a topic books (ie. my sailing ship rules are better than his) Service Packs (Earthy Arcana book will replace all the core rules with mine) Short PDFs on a topic (PhillipJReed thinks these sell well, his stuff sells) Having done no market research myself (the Scott Adams approach), I can tell you that Short PDFs, new rules on a new topic, monster and spell collections seem to go over well. I say this because people keep making them, so they must do well. I get the feeling that campaign worlds do not (since Wotc has seperated itself a bit from the process). Or more to say, there's money in the initial release, but supporting it tends to drag things down. Which is why Wotc changed it's campaign world practices a bit. I would expect them to kill Eberon or FR after a certain amount of time. The worlds they license are different, in that they do initial work (ie. Wheel of Time) but then shut it down. A good poll would be to ask how many GMs use homebrew versus boxed campaign worlds. You could subdivide boxed campaigns into Wotc ones, or third party ones, or ones adapted directly from non-d20 sources. Someone out there is running a D20 modern game in the StarGate setting without the AEG books. I ran an FR campaign with nothing more than the map from an FR novel. Those GMs are effectively running a homebrew with inspiration from another source (aka the Man isn't getting a cut). Just some thoughts, Janx [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
From the Ground Up - Building a Game Company
Top