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<blockquote data-quote="Eosin the Red" data-source="post: 1467818" data-attributes="member: 168"><p>Hello Tony,</p><p></p><p>I will reword it to be a little clearer. My goal is to establish and build a successful game company by producing a product line. Failure is failure and always a possibility in this business - so I established the meanings of the words "success" and "Failure" for me.</p><p></p><p>I can be successful if all that I do is produce one hiney kicking supplement and it totally bombs. I tried and it did not work but I held on my dream and can be one of the very few who say - "I tried darn hard." If I put out something that is substandard or a product that I was not proud of and it sold marginally well then I have still failed. </p><p></p><p>The chain of events:</p><p>Produce a great module ---> re-invest into second product ---> Put out second product ----> put first product out in paper back --- continue lots of stuff in here ----> Make jump to novels when line is established ----> cultivate licensable properties ----> multimedia deals.</p><p> </p><p>As you can tell the "continue lots of stuff in here" is somewhat broad and ill defined but the early phase might take 3 books - like Privateer Press or it might take 10 books. It might involve rethinking our product lines etc...this section is the re-evaluate and re-implement stage.</p></blockquote><p></p>
[QUOTE="Eosin the Red, post: 1467818, member: 168"] Hello Tony, I will reword it to be a little clearer. My goal is to establish and build a successful game company by producing a product line. Failure is failure and always a possibility in this business - so I established the meanings of the words "success" and "Failure" for me. I can be successful if all that I do is produce one hiney kicking supplement and it totally bombs. I tried and it did not work but I held on my dream and can be one of the very few who say - "I tried darn hard." If I put out something that is substandard or a product that I was not proud of and it sold marginally well then I have still failed. The chain of events: Produce a great module ---> re-invest into second product ---> Put out second product ----> put first product out in paper back --- continue lots of stuff in here ----> Make jump to novels when line is established ----> cultivate licensable properties ----> multimedia deals. As you can tell the "continue lots of stuff in here" is somewhat broad and ill defined but the early phase might take 3 books - like Privateer Press or it might take 10 books. It might involve rethinking our product lines etc...this section is the re-evaluate and re-implement stage. [/QUOTE]
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