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<blockquote data-quote="Eosin the Red" data-source="post: 1480843" data-attributes="member: 168"><p>Thanks for the kind words. Here are some thoughts.</p><p> </p><p>The Night of Fire will place the intrepid free swords – or not so free swords, in the line of fire between several of the powerful noble families of Middea. I am working on the hooks for several of the character classes so that the adventure starts off in a little different manner but the basic premise is to help the countess and her son.</p><p></p><p>There will be options for playing the Countess or most likely her son. Additionally, the region will be set up in Eden Games, Fields of Blood realm management system. This will allow players and game masters to run a strategic and tactical game depending on their gaming preferences. </p><p></p><p>Long term, your group or your character will become involved in the dynastic struggles and if lucky you will uncover the omens of the Night of Fire. The setting will play to more human oriented adversaries, the kind who kill their nephews for a few years on the throne. </p><p></p><p>One of the things that I will focus on in the Adventures is to work classes like Paladins, Wizards, and Clerics. There will be encounters that are keyed to these types of characters.</p><p></p><p>For example, I have come up with a series of small encounters that will interact with a paladin type - they will receive dire omens from dead things. Only the paladin will ever see them – skeletons at a crossroads that recite poems, road kill that whisper secrets to him when no one is looking, etc… All of these warnings will lead the paladin into town and eventually into the service of the Countess and her son. Who knows why the warnings started or what they mean? But the paladin will soon ask to have some company when walking near grave yards.</p></blockquote><p></p>
[QUOTE="Eosin the Red, post: 1480843, member: 168"] Thanks for the kind words. Here are some thoughts. The Night of Fire will place the intrepid free swords – or not so free swords, in the line of fire between several of the powerful noble families of Middea. I am working on the hooks for several of the character classes so that the adventure starts off in a little different manner but the basic premise is to help the countess and her son. There will be options for playing the Countess or most likely her son. Additionally, the region will be set up in Eden Games, Fields of Blood realm management system. This will allow players and game masters to run a strategic and tactical game depending on their gaming preferences. Long term, your group or your character will become involved in the dynastic struggles and if lucky you will uncover the omens of the Night of Fire. The setting will play to more human oriented adversaries, the kind who kill their nephews for a few years on the throne. One of the things that I will focus on in the Adventures is to work classes like Paladins, Wizards, and Clerics. There will be encounters that are keyed to these types of characters. For example, I have come up with a series of small encounters that will interact with a paladin type - they will receive dire omens from dead things. Only the paladin will ever see them – skeletons at a crossroads that recite poems, road kill that whisper secrets to him when no one is looking, etc… All of these warnings will lead the paladin into town and eventually into the service of the Countess and her son. Who knows why the warnings started or what they mean? But the paladin will soon ask to have some company when walking near grave yards. [/QUOTE]
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