Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
From the Ground Up - Building a Game Company
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eosin the Red" data-source="post: 1567410" data-attributes="member: 168"><p>I have some initial reports back from the draft of Ringmasters and many rough lessons were learned there in. </p><p></p><p>Lessons:</p><p>1. On free stuff start out with a clear and simple objective – in this I failed. I just started writing and let the adventure take me where it would.</p><p>2. Keep a well-organized draft section. I lost 5-7 pages in one fell swoop because I was not properly organized.</p><p>3. Make sure that your project dovetails into the setting and line in theme and style – another major failure on my part.</p><p>4. Figure out how long it will take you to do it – add a month for all the editing and proofing and then double it.</p><p></p><p>I am going to have to do a bit of surgery on the module. It does not fit well with the rest of the setting as pointed out by an astute reader. I can’t believe that I did not catch it sooner. There is good news – everybody has responded very favorably to the rough draft. The gent who told me it did not fit the Last Dominion suggested that I sell it to Dungeon – I guess that is both good and bad.</p><p></p><p>Time, time, time, now I know why companies can predict something is coming out in December – because they already have the rough draft finished. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> When I was just doing website stuff it was easy to write and post stuff then edit on the fly as needed but a published product deservers more than that kind of hap-hazard scrutiny.</p><p></p><p>The real kicker here is that I have spent a week or so working on the project and it will do nothing to advance the setting or the product line. If I release it – it may set up false expectations of what the company style will be like for our paying customers leading to disappointment when the styles are different. What does all of this mean? It means one heck of a lot of effort for something that will not see any return for 3P while we have mounting costs associated with art and support. It means I made a pretty major faux pas resulting in the squandering of 3P’s most valuable resource – my time. Now to see if I can turn lemons into lemonade. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p>I will see if I can get to the question on setting bibles here this evening or tomorrow.</p><p></p><p>Randy</p></blockquote><p></p>
[QUOTE="Eosin the Red, post: 1567410, member: 168"] I have some initial reports back from the draft of Ringmasters and many rough lessons were learned there in. Lessons: 1. On free stuff start out with a clear and simple objective – in this I failed. I just started writing and let the adventure take me where it would. 2. Keep a well-organized draft section. I lost 5-7 pages in one fell swoop because I was not properly organized. 3. Make sure that your project dovetails into the setting and line in theme and style – another major failure on my part. 4. Figure out how long it will take you to do it – add a month for all the editing and proofing and then double it. I am going to have to do a bit of surgery on the module. It does not fit well with the rest of the setting as pointed out by an astute reader. I can’t believe that I did not catch it sooner. There is good news – everybody has responded very favorably to the rough draft. The gent who told me it did not fit the Last Dominion suggested that I sell it to Dungeon – I guess that is both good and bad. Time, time, time, now I know why companies can predict something is coming out in December – because they already have the rough draft finished. :p When I was just doing website stuff it was easy to write and post stuff then edit on the fly as needed but a published product deservers more than that kind of hap-hazard scrutiny. The real kicker here is that I have spent a week or so working on the project and it will do nothing to advance the setting or the product line. If I release it – it may set up false expectations of what the company style will be like for our paying customers leading to disappointment when the styles are different. What does all of this mean? It means one heck of a lot of effort for something that will not see any return for 3P while we have mounting costs associated with art and support. It means I made a pretty major faux pas resulting in the squandering of 3P’s most valuable resource – my time. Now to see if I can turn lemons into lemonade. :o I will see if I can get to the question on setting bibles here this evening or tomorrow. Randy [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
From the Ground Up - Building a Game Company
Top