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From the Ruins: a Rogues Gallery for Tantas
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<blockquote data-quote="HolyMan" data-source="post: 4911117" data-attributes="member: 84167"><p><strong>Norian Brightsoul </strong></p><p>Race: Human</p><p>Class: Cleric</p><p>Level: 3</p><p>Alignment: Lawful Good</p><p>Deity: Lino</p><p>Affiliation: Will of the Light</p><p> </p><p>[code] </p><p>Stat Base Points Racial Finished</p><p>STR 8 0 0 8</p><p>CON 10 1 0 11</p><p>DEX 10 5 0 14</p><p>INT 10 2 0 12</p><p>WIS 10 7 +2 17</p><p>CHA 10 7 0 15 [/code]</p><p> </p><p>Defenses:</p><p>AC: 17 = 10 (base) + 1 (1/2 lvl) + 2 (dex) + 3 (leather) + 1 (lt. shield)</p><p>Fort: 13 = 10 (base) + 1 (1/2 lvl) + 1 (human) + 1 (amulet)</p><p>Reflex: 16 = 10 (base) + 1 (1/2 lvl) + 2 (dex) + 1 (human) + 1 (shield) + 1 (amulet)</p><p>Will: 18 = 10 (base) + 1 (1/2 lvl) + 3 (wis) + 2 (class) + 1 (human) + 1 (amulet)</p><p> </p><p>Initative: + 3 = + 2 (dex) + 1 (1/2 lvl)</p><p>Speed: 6 squares</p><p>Vision: normal</p><p>Passive Insight: 19 = 10 (base) + 3 (wis) + 5 (trained) + 1 (1/2 lvl)</p><p>Passive Perception: 14 = 10 (base) + 3 (wis) + 1 (1/2 lvl)</p><p>Action Point(s): 1</p><p>Languages: Common and Elven</p><p> </p><p>[sblock=Skills]</p><p>Acrobatics: + 3 = + 2 (dex) + 1 (1/2 lvl)</p><p>Arcana: + 2 = + 1 (int) + 1 (1/2 lvl)</p><p>Athletics: + 0 = - 1 (str) + 1 (1/2 lvl)</p><p>Bluff: + 3 = + 2 (cha) + 1 (1/2 lvl)</p><p>Diplomacy: + 11 = + 2 (cha) + 1 (1/2 lvl) + 5 (trained) + 3 (feat)</p><p>Dungeoneering: + 4 = + 3 (wis) + 1 (1/2 lvl)</p><p>Endurance: + 1 = + 1 (1/2 lvl)</p><p>Heal: + 9 = + 3 (wis) + 1 (1/2 lvl) + 5 (trained)</p><p>History: + 7 = + 1 (int) + 1 (1/2 lvl) + 5 (trained)</p><p>Insight: + 9 = + 3 (wis) + 1 (1/2 lvl) + 5 (trained)</p><p>Nature: + 4 = + 3 (wis) + 1 (1/2 lvl)</p><p>Perception: + 4 = + 3 (wis) + 1 (1/2 lvl)</p><p>Religion: + 7 = + 1 (int) + 1 (1/2 lvl) + 5 (trained)</p><p>Stealth: + 3 = + 2 (dex) + 1 (1/2 lvl)</p><p>Streetwise: + 3 = + 2 (cha) + 1 (1/2 lvl)</p><p>Thievery: + 3 = + 2 (dex) + 1 (1/2 lvl) [/sblock]</p><p> </p><p>[sblock=Feats]</p><p>Armor Proficiencies: cloth, leather, hide, chainmail</p><p>Weapon Proficiencies: simple melee and simple ranged</p><p>Ritual Caster</p><p>Skill Focus- Diplomacy</p><p>Defensive Healing Word</p><p>Human Perseverance [/sblock]</p><p> </p><p><strong>COMBAT </strong></p><p>HP: 33 Bloodied: 16</p><p>Surges/Day: 7 Surge Value: 8</p><p>BA(melee): STR vs AC mace (1d8)</p><p>BA(ranged): none</p><p>Lance of Faith: WIS vs REF (1d8+3)</p><p>Sacred Flame: WIS vs REF (1d6+3)</p><p>Divine Glow: WIS vs REF (1d8+3)</p><p> </p><p>[sblock=Powers]</p><p>Implement: Holy Symbol</p><p>Healing Lore: Add Wisdom modifier to hit points gained when healing with a clerical power that has the healing keyword.</p><p> </p><p><strong><span style="color: red">Channel Divinity: Divine Fortune </span></strong></p><p><strong><span style="color: white">Encounter*Divine</span></strong></p><p><strong>Free Action, Personal</strong></p><p><strong>Effect: </strong>You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.</p><p> </p><p><strong><span style="color: red">Channel Divinity: Healer's Mercy</span></strong></p><p><strong><span style="color: red"><span style="color: white">Encounter*Divine,Healing</span></span></strong></p><p><strong>Standard Action, Close </strong>burst 5</p><p><strong>Target: </strong>Each bloodied aly in burst.</p><p><strong>Effect: </strong>Each target can spend a healing surge. You are weakened until the end of your next turn.</p><p> </p><p><strong><span style="color: red">Healing Word </span></strong></p><p><strong><span style="color: white">Encounter(Special)*Divine,Healing</span></strong></p><p><strong>Special: </strong>You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.</p><p><strong>Minor Action, Close </strong>burst 5 (10 at 11th level, 15 at 21st level)</p><p><strong>Target: </strong>You or one ally.</p><p><strong>Effect: </strong>The targetcan spend a healing surgeand regain an additional 1d6 hit points. Increase the amountof additional hit points regsained to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level and 6d6 at 26th level.</p><p> </p><p><strong><span style="color: lime">Lance of Faith</span></strong></p><p><strong><span style="color: lime"><span style="color: white">At-Wil*Divine,Implement,Radiant</span></span></strong></p><p><strong>Standard Action,Ranged 5</strong> </p><p><strong>Target: </strong>One Creature</p><p><strong>Attack: </strong>Wisdom vs. Reflex</p><p><strong>Hit: </strong>1d8+ Wisdom modifier radiant damage, and one ally you can see gains a +2 power bonus to his or her next attack roll against the target.</p><p>Increase damage to 2d8+ Wisdom modifier at 21st level.</p><p> </p><p><strong><span style="color: lime">Astral Seal</span></strong></p><p><strong><span style="color: lime"><span style="color: white">At-Will*Divine,Healing,Implement</span></span></strong></p><p><strong>Standard Action,Ranged</strong> <strong>5</strong></p><p><strong>Target: </strong>One creature</p><p><strong>Attack: </strong>Wisdom +2 vs Reflex</p><p><strong>Hit: </strong>Until the end of your next turn, the target takes a -2 penalty to all defenses. The next ally who hits it before the end of your next turn regains hit points equal to 2 + your Charisma modifier.</p><p> </p><p><strong><span style="color: lime">Sacred Flame</span></strong></p><p><strong><span style="color: white">At-Will*Divine,Implement,Radiant</span></strong></p><p><strong>Standard Action,Ranged 5</strong></p><p><strong>Target: </strong>One creature </p><p><strong>Attack: </strong>Wisdom vs. Reflex</p><p><strong>Hit: </strong>1d6 + Wisdom modifier radiant damage, and one ally you can see chooses either to gain temporary hit points equal to your Charisma modifier + one-half your level or to make a saving throw.</p><p>Increase damage to 2d6 + Wisdom modifier at 21st level.</p><p> </p><p><strong><span style="color: red">Divine Glow</span></strong></p><p><strong><span style="color: white">Encounter*Divine,Implement,Radiant</span></strong></p><p><strong>Standard Action, Close </strong>blast 3</p><p><strong>Target: </strong>Each enemy in blast</p><p><strong>Attack: </strong>Wisdom vs. Reflex</p><p><strong>Hit: </strong>1d8 + Wisdom modifier radiant damage</p><p><strong>Effect: </strong>Allies in blast gain a +2 power bonus to attack rolls until the end of your next turn.</p><p> </p><p><strong><span style="color: #ff0000">Hymn of Resurgence</span></strong></p><p><strong><span style="color: white">Encounter*Divine,Implement</span></strong></p><p><strong>Standard Action,Close </strong>blast 5</p><p><strong>Target: </strong>Each enemy in blast.</p><p><strong>Attack:</strong> Wisdom vs. Fortitude</p><p><strong>Hit: </strong>The target takes a -2 to all defenses. When any ally hits the target before the end of your next turn, the target is knocked prone.</p><p><strong>Effect: </strong>Each ally in the burst can choose either to gain 5 temporary hit points or make a saving throw.</p><p> </p><p><strong><span style="color: dimgray">Beacon of Hope</span> </strong></p><p><strong><span style="color: white">Daily*Divine,Healing,Implement</span></strong></p><p><strong>Standard Action, Close </strong>burst 3</p><p><strong>Target: </strong>Each enemy in burst.</p><p><strong>Attack: </strong>Wisdom vs Will</p><p><strong>Hit: </strong>The target is weakened until the end of its next turn.</p><p><strong>Effect: </strong>You and all your allies in the burst regain 5 hit points, and your healing powers restore +5 hit points until the end of the enocounter</p><p> </p><p></p><p><strong><span style="color: #ff0000">Life Transference</span></strong></p><p><strong><span style="color: white">Encounter*Divine,Healing</span></strong></p><p><strong>Standard Action, Melee </strong>touch</p><p><strong>Target: </strong>One creature</p><p><strong>Effect: </strong>You take damage equal to your healing surge value, which can't be reduced in any way. The target regains hit points equal to twice that value.</p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Equipment]</p><p>Leather Armor..................25gp....15lb</p><p>Light Shield.......................5gp....6lb</p><p>Mace...........................5gp....6lb</p><p>Shoulder Bag(i.e. backpack).......2gp....2lb</p><p>Flint&Steel.......................1gp....---</p><p>Trail rations(10 days)............5gp....10lb</p><p>Everburning Torch.................50gp...1lb</p><p>Waterskin.........................1gp....4lb</p><p>Holy Symbol....................10gp...1lb</p><p>Amulet..............................???....???</p><p>Ritual Book.......................50gp...3lb</p><p>-- Gentle Repose and Make Whole</p><p>Scroll- Comprehend Languages......50gp...---</p><p>Potion- Healing................50gp..1/2lb</p><p>Total Weight:48.5lb</p><p>Treasure:</p><p>GP: 46</p><p>SP:</p><p>CP:</p><p>GEMS: [/sblock]</p><p> </p><p>[sblock=Appearance]</p><p>Size: Medium</p><p>Age: 20</p><p>Gender: Male</p><p>Height: 5-10"</p><p>Weight: 120lbs.</p><p>Hair Color: sandy brown cut short</p><p>Eye Color: blue</p><p>Norian is a thin gangly human male. He has light colored hair chopped off short and keeps his face clean shaven because a </p><p>beard he tried to grow before itched to much. He has long limbs and fingers and thin arms and legs almost to the point of </p><p>making him look sickly. He has a pointed chin and nose and some people think his ears appear to point skyward, this last </p><p>is the man reason he always wears his hood up. [/sblock]</p><p> </p><p>[sblock=Background]Nearly a 1,000 years after what some have come to call the End of the Great Wars or Old Wars(since new smaller ones have been felt throughout the lands of Tantas), humans seem to have forgotten the past. A hundred generations have gone by and the truth has become story and story has become myth and myth is but a tale to scare children or give a goodwife something to gossip about.</p><p> </p><p>But in all those years in the Frumo School of Magic a small temple of Lino still knows the truth. Histories have been recorded and handed down of the time know by the elves as The Cleanseing, and Turba's Abandoment by the dwarves. These races live and learn from the past but humans look forward ever forward, maybe do to the little time they have they wish to see it coming and plan and plot out every minute of every day.</p><p> </p><p>Norian was just such a person but recent events in his life have changed his views of the world, the races on it, the gods that rule above it, and even the forces surronding it. He has found a new path and a new way he believes to better honor the teachings of his father and Lino his beloved god who has blessed his choice and watches as his little subject goes to try and bring honor to the Candle Keeper. </p><p> </p><p>Full of questions that could not be answered at the Frumo School, Norian has been allowed to journey to Tyral. To the Temple of All, a chance to fully understand Lino and all the gods and thier reasons behind that great day of change. He will also get a chance to visit his father's brother and family, people he has not seen since he was near five and left when his father took up caretaking of the Temple of Lino in the Frumo School of Magic.</p><p> </p><p>As he draws near his weary feet get the better of him so Norian plans a quick stop at the crossroads near Tyral. Maybe a chance to sit and hear any rumors of what his new life might be like. [/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 4911117, member: 84167"] [B]Norian Brightsoul [/B] Race: Human Class: Cleric Level: 3 Alignment: Lawful Good Deity: Lino Affiliation: Will of the Light [code] Stat Base Points Racial Finished STR 8 0 0 8 CON 10 1 0 11 DEX 10 5 0 14 INT 10 2 0 12 WIS 10 7 +2 17 CHA 10 7 0 15 [/code] Defenses: AC: 17 = 10 (base) + 1 (1/2 lvl) + 2 (dex) + 3 (leather) + 1 (lt. shield) Fort: 13 = 10 (base) + 1 (1/2 lvl) + 1 (human) + 1 (amulet) Reflex: 16 = 10 (base) + 1 (1/2 lvl) + 2 (dex) + 1 (human) + 1 (shield) + 1 (amulet) Will: 18 = 10 (base) + 1 (1/2 lvl) + 3 (wis) + 2 (class) + 1 (human) + 1 (amulet) Initative: + 3 = + 2 (dex) + 1 (1/2 lvl) Speed: 6 squares Vision: normal Passive Insight: 19 = 10 (base) + 3 (wis) + 5 (trained) + 1 (1/2 lvl) Passive Perception: 14 = 10 (base) + 3 (wis) + 1 (1/2 lvl) Action Point(s): 1 Languages: Common and Elven [sblock=Skills] Acrobatics: + 3 = + 2 (dex) + 1 (1/2 lvl) Arcana: + 2 = + 1 (int) + 1 (1/2 lvl) Athletics: + 0 = - 1 (str) + 1 (1/2 lvl) Bluff: + 3 = + 2 (cha) + 1 (1/2 lvl) Diplomacy: + 11 = + 2 (cha) + 1 (1/2 lvl) + 5 (trained) + 3 (feat) Dungeoneering: + 4 = + 3 (wis) + 1 (1/2 lvl) Endurance: + 1 = + 1 (1/2 lvl) Heal: + 9 = + 3 (wis) + 1 (1/2 lvl) + 5 (trained) History: + 7 = + 1 (int) + 1 (1/2 lvl) + 5 (trained) Insight: + 9 = + 3 (wis) + 1 (1/2 lvl) + 5 (trained) Nature: + 4 = + 3 (wis) + 1 (1/2 lvl) Perception: + 4 = + 3 (wis) + 1 (1/2 lvl) Religion: + 7 = + 1 (int) + 1 (1/2 lvl) + 5 (trained) Stealth: + 3 = + 2 (dex) + 1 (1/2 lvl) Streetwise: + 3 = + 2 (cha) + 1 (1/2 lvl) Thievery: + 3 = + 2 (dex) + 1 (1/2 lvl) [/sblock] [sblock=Feats] Armor Proficiencies: cloth, leather, hide, chainmail Weapon Proficiencies: simple melee and simple ranged Ritual Caster Skill Focus- Diplomacy Defensive Healing Word Human Perseverance [/sblock] [B]COMBAT [/B] HP: 33 Bloodied: 16 Surges/Day: 7 Surge Value: 8 BA(melee): STR vs AC mace (1d8) BA(ranged): none Lance of Faith: WIS vs REF (1d8+3) Sacred Flame: WIS vs REF (1d6+3) Divine Glow: WIS vs REF (1d8+3) [sblock=Powers] Implement: Holy Symbol Healing Lore: Add Wisdom modifier to hit points gained when healing with a clerical power that has the healing keyword. [B][COLOR=red]Channel Divinity: Divine Fortune [/COLOR][/B] [B][COLOR=white]Encounter*Divine[/COLOR][/B] [B]Free Action, Personal[/B] [B]Effect: [/B]You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn. [B][COLOR=red]Channel Divinity: Healer's Mercy[/COLOR][/B] [B][COLOR=red][COLOR=white]Encounter*Divine,Healing[/COLOR][/COLOR][/B] [B]Standard Action, Close [/B]burst 5 [B]Target: [/B]Each bloodied aly in burst. [B]Effect: [/B]Each target can spend a healing surge. You are weakened until the end of your next turn. [B][COLOR=red]Healing Word [/COLOR][/B] [B][COLOR=white]Encounter(Special)*Divine,Healing[/COLOR][/B] [B]Special: [/B]You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter. [B]Minor Action, Close [/B]burst 5 (10 at 11th level, 15 at 21st level) [B]Target: [/B]You or one ally. [B]Effect: [/B]The targetcan spend a healing surgeand regain an additional 1d6 hit points. Increase the amountof additional hit points regsained to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level and 6d6 at 26th level. [B][COLOR=lime]Lance of Faith[/COLOR][/B] [B][COLOR=lime][COLOR=white]At-Wil*Divine,Implement,Radiant[/COLOR][/COLOR][/B] [B]Standard Action,Ranged 5[/B] [B]Target: [/B]One Creature [B]Attack: [/B]Wisdom vs. Reflex [B]Hit: [/B]1d8+ Wisdom modifier radiant damage, and one ally you can see gains a +2 power bonus to his or her next attack roll against the target. Increase damage to 2d8+ Wisdom modifier at 21st level. [B][COLOR=lime]Astral Seal[/COLOR][/B] [B][COLOR=lime][COLOR=white]At-Will*Divine,Healing,Implement[/COLOR][/COLOR][/B] [B]Standard Action,Ranged[/B] [B]5[/B] [B]Target: [/B]One creature [B]Attack: [/B]Wisdom +2 vs Reflex [B]Hit: [/B]Until the end of your next turn, the target takes a -2 penalty to all defenses. The next ally who hits it before the end of your next turn regains hit points equal to 2 + your Charisma modifier. [B][COLOR=lime]Sacred Flame[/COLOR][/B] [B][COLOR=white]At-Will*Divine,Implement,Radiant[/COLOR][/B] [B]Standard Action,Ranged 5[/B] [B]Target: [/B]One creature [B]Attack: [/B]Wisdom vs. Reflex [B]Hit: [/B]1d6 + Wisdom modifier radiant damage, and one ally you can see chooses either to gain temporary hit points equal to your Charisma modifier + one-half your level or to make a saving throw. Increase damage to 2d6 + Wisdom modifier at 21st level. [B][COLOR=red]Divine Glow[/COLOR][/B] [B][COLOR=white]Encounter*Divine,Implement,Radiant[/COLOR][/B] [B]Standard Action, Close [/B]blast 3 [B]Target: [/B]Each enemy in blast [B]Attack: [/B]Wisdom vs. Reflex [B]Hit: [/B]1d8 + Wisdom modifier radiant damage [B]Effect: [/B]Allies in blast gain a +2 power bonus to attack rolls until the end of your next turn. [B][COLOR=#ff0000]Hymn of Resurgence[/COLOR][/B] [B][COLOR=white]Encounter*Divine,Implement[/COLOR][/B] [B]Standard Action,Close [/B]blast 5 [B]Target: [/B]Each enemy in blast. [B]Attack:[/B] Wisdom vs. Fortitude [B]Hit: [/B]The target takes a -2 to all defenses. When any ally hits the target before the end of your next turn, the target is knocked prone. [B]Effect: [/B]Each ally in the burst can choose either to gain 5 temporary hit points or make a saving throw. [B][COLOR=dimgray]Beacon of Hope[/COLOR] [/B] [B][COLOR=white]Daily*Divine,Healing,Implement[/COLOR][/B] [B]Standard Action, Close [/B]burst 3 [B]Target: [/B]Each enemy in burst. [B]Attack: [/B]Wisdom vs Will [B]Hit: [/B]The target is weakened until the end of its next turn. [B]Effect: [/B]You and all your allies in the burst regain 5 hit points, and your healing powers restore +5 hit points until the end of the enocounter [B][COLOR=#ff0000]Life Transference[/COLOR][/B] [B][COLOR=white]Encounter*Divine,Healing[/COLOR][/B] [B]Standard Action, Melee [/B]touch [B]Target: [/B]One creature [B]Effect: [/B]You take damage equal to your healing surge value, which can't be reduced in any way. The target regains hit points equal to twice that value. [/sblock] [sblock=Equipment] Leather Armor..................25gp....15lb Light Shield.......................5gp....6lb Mace...........................5gp....6lb Shoulder Bag(i.e. backpack).......2gp....2lb Flint&Steel.......................1gp....--- Trail rations(10 days)............5gp....10lb Everburning Torch.................50gp...1lb Waterskin.........................1gp....4lb Holy Symbol....................10gp...1lb Amulet..............................???....??? Ritual Book.......................50gp...3lb -- Gentle Repose and Make Whole Scroll- Comprehend Languages......50gp...--- Potion- Healing................50gp..1/2lb Total Weight:48.5lb Treasure: GP: 46 SP: CP: GEMS: [/sblock] [sblock=Appearance] Size: Medium Age: 20 Gender: Male Height: 5-10" Weight: 120lbs. Hair Color: sandy brown cut short Eye Color: blue Norian is a thin gangly human male. He has light colored hair chopped off short and keeps his face clean shaven because a beard he tried to grow before itched to much. He has long limbs and fingers and thin arms and legs almost to the point of making him look sickly. He has a pointed chin and nose and some people think his ears appear to point skyward, this last is the man reason he always wears his hood up. [/sblock] [sblock=Background]Nearly a 1,000 years after what some have come to call the End of the Great Wars or Old Wars(since new smaller ones have been felt throughout the lands of Tantas), humans seem to have forgotten the past. A hundred generations have gone by and the truth has become story and story has become myth and myth is but a tale to scare children or give a goodwife something to gossip about. But in all those years in the Frumo School of Magic a small temple of Lino still knows the truth. Histories have been recorded and handed down of the time know by the elves as The Cleanseing, and Turba's Abandoment by the dwarves. These races live and learn from the past but humans look forward ever forward, maybe do to the little time they have they wish to see it coming and plan and plot out every minute of every day. Norian was just such a person but recent events in his life have changed his views of the world, the races on it, the gods that rule above it, and even the forces surronding it. He has found a new path and a new way he believes to better honor the teachings of his father and Lino his beloved god who has blessed his choice and watches as his little subject goes to try and bring honor to the Candle Keeper. Full of questions that could not be answered at the Frumo School, Norian has been allowed to journey to Tyral. To the Temple of All, a chance to fully understand Lino and all the gods and thier reasons behind that great day of change. He will also get a chance to visit his father's brother and family, people he has not seen since he was near five and left when his father took up caretaking of the Temple of Lino in the Frumo School of Magic. As he draws near his weary feet get the better of him so Norian plans a quick stop at the crossroads near Tyral. Maybe a chance to sit and hear any rumors of what his new life might be like. [/sblock] [/QUOTE]
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