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<blockquote data-quote="Duelpersonality" data-source="post: 4917135" data-attributes="member: 64706"><p>Each of you enters a rocky area in the brush, and see a small rent in the ground. The visions that drew each of you to this place begins to shimmer and fades away, leaving a faint trail of light in your vision. You see around the brush and small hills an odd assortment of beings--dwarves, a gnome, a human, a deva, and a goliath. Suddenly the ground begins to shake violently. Sathi nearly loses her footing, but manages to catch herself. Norian is not so lucky and stumbles to the ground. The rest of you keep your feet and ride out the short but violent quake. The small rent in the ground smokes for one short breath and then, with a thunderous sound, spews a gout of molten rock which begins to flow downhill toward the south. Out of the lava crawl eight bizarre creatures, each with a gleam of menace in their glowing eyes. Two of them look like large scorpions and one appears to simply be a large mass of congealed lava with a mouth spewing more of the stuff down its body. Five of them look smaller and have much less definition. All of them approach, ready to attack. The largest one moves just a bit quicker than the others and launches a ball of magma at Mondel. Not yet registering what happens, Mondel does not duck fast enough and singed by the magma as some of it clings to his armor.</p><p></p><p>[sblock=Cole]Cole runs toward the Cinder enclave, shouting his warning. One of his brothers pokes his head out of a window and says, <span style="color: DarkRed">"What did you do now, runt?"</span> The ground begins to shake, causing him to bounce his chin off the windowsill. Cole gets a strong whiff of lava from the north as the shaking subsides, followed by a tremendous boom. The fire spirit has returned, though it looks much more insubstantial now, and again calls him to follow to the north.[/sblock]</p><p></p><p>[sblock=Sathi]Nothing in your experience matches the state of the spirits. After witnessing the eruption, you believe it is a safe bet to say that the event had something to do with the howling of the spirits.[/sblock]</p><p></p><p>[sblock=Sathi, Grayven, and Mondel]The three of you recognize the creatures as magma beasts of various types. The five smallest look very weakly held together, though the other three seem to be much more substantial.[/sblock]</p><p></p><p>[sblock=OOC]Attack vs. Reflex to remain standing:</p><p></p><p style="margin-left: 20px">Sathi - 21=5+16 (rolled); hit! (immediate save - 16 rolled, remain standing)</p> <p style="margin-left: 20px">Grayven - 9=5+4 (rolled); miss</p> <p style="margin-left: 20px">Honag - 6=5+1 (rolled); miss</p> <p style="margin-left: 20px">Karesh - 10=5+5 (rolled); miss</p> <p style="margin-left: 20px">Mondel - 13=5+8 (rolled); miss</p> <p style="margin-left: 20px">Norian - 25=5+20 (rolled); hit!</p> <p style="margin-left: 20px">Cole - out of range</p><p></p><p>Terrain - being within one square of the lava flow will cause a creature to take 5 points of fire damage. Moving into the lava will cause 20 points of fire damage and an attack vs. Fort to be restrained. Bushes in this area are all about 7-10 feet tall. The rocky outcrop in the southwest corner is difficult terrain.</p><p></p><p>Initiative:</p><p></p><p style="margin-left: 20px">Magma hurler - 25 (the hurler has taken his action for the 1st round)</p> <p style="margin-left: 20px">Norian - 21=3+18 (rolled)</p> <p style="margin-left: 20px">Honag - 20=1+19 (rolled)</p> <p style="margin-left: 20px">Magma spawn - 16</p> <p style="margin-left: 20px">Karesh - 15=3+12 (rolled)</p> <p style="margin-left: 20px">Magma claw - 14</p> <p style="margin-left: 20px">Sathi - 13=1+12 (rolled)</p> <p style="margin-left: 20px">Grayven - 11=2+9 (rolled)</p> <p style="margin-left: 20px">Mondel - 6=2+4 (rolled)</p> <p style="margin-left: 20px">Cole - 5=1+4 (rolled)</p><p></p><p>Cole is currently 15 squares away from the opening at the southwestern edge of the map.</p><p></p><p>Magma hurler attacks Mondel: hit for 11 fire damage.[/sblock]</p></blockquote><p></p>
[QUOTE="Duelpersonality, post: 4917135, member: 64706"] Each of you enters a rocky area in the brush, and see a small rent in the ground. The visions that drew each of you to this place begins to shimmer and fades away, leaving a faint trail of light in your vision. You see around the brush and small hills an odd assortment of beings--dwarves, a gnome, a human, a deva, and a goliath. Suddenly the ground begins to shake violently. Sathi nearly loses her footing, but manages to catch herself. Norian is not so lucky and stumbles to the ground. The rest of you keep your feet and ride out the short but violent quake. The small rent in the ground smokes for one short breath and then, with a thunderous sound, spews a gout of molten rock which begins to flow downhill toward the south. Out of the lava crawl eight bizarre creatures, each with a gleam of menace in their glowing eyes. Two of them look like large scorpions and one appears to simply be a large mass of congealed lava with a mouth spewing more of the stuff down its body. Five of them look smaller and have much less definition. All of them approach, ready to attack. The largest one moves just a bit quicker than the others and launches a ball of magma at Mondel. Not yet registering what happens, Mondel does not duck fast enough and singed by the magma as some of it clings to his armor. [sblock=Cole]Cole runs toward the Cinder enclave, shouting his warning. One of his brothers pokes his head out of a window and says, [COLOR="DarkRed"]"What did you do now, runt?"[/COLOR] The ground begins to shake, causing him to bounce his chin off the windowsill. Cole gets a strong whiff of lava from the north as the shaking subsides, followed by a tremendous boom. The fire spirit has returned, though it looks much more insubstantial now, and again calls him to follow to the north.[/sblock] [sblock=Sathi]Nothing in your experience matches the state of the spirits. After witnessing the eruption, you believe it is a safe bet to say that the event had something to do with the howling of the spirits.[/sblock] [sblock=Sathi, Grayven, and Mondel]The three of you recognize the creatures as magma beasts of various types. The five smallest look very weakly held together, though the other three seem to be much more substantial.[/sblock] [sblock=OOC]Attack vs. Reflex to remain standing: [INDENT]Sathi - 21=5+16 (rolled); hit! (immediate save - 16 rolled, remain standing) Grayven - 9=5+4 (rolled); miss Honag - 6=5+1 (rolled); miss Karesh - 10=5+5 (rolled); miss Mondel - 13=5+8 (rolled); miss Norian - 25=5+20 (rolled); hit! Cole - out of range[/INDENT] Terrain - being within one square of the lava flow will cause a creature to take 5 points of fire damage. Moving into the lava will cause 20 points of fire damage and an attack vs. Fort to be restrained. Bushes in this area are all about 7-10 feet tall. The rocky outcrop in the southwest corner is difficult terrain. Initiative: [INDENT]Magma hurler - 25 (the hurler has taken his action for the 1st round) Norian - 21=3+18 (rolled) Honag - 20=1+19 (rolled) Magma spawn - 16 Karesh - 15=3+12 (rolled) Magma claw - 14 Sathi - 13=1+12 (rolled) Grayven - 11=2+9 (rolled) Mondel - 6=2+4 (rolled) Cole - 5=1+4 (rolled)[/INDENT] Cole is currently 15 squares away from the opening at the southwestern edge of the map. Magma hurler attacks Mondel: hit for 11 fire damage.[/sblock] [/QUOTE]
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