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From the Shadow: Elves, Dwarves, Halfings, and...Gnomes
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<blockquote data-quote="mythusmage" data-source="post: 560295" data-attributes="member: 571"><p><strong>Dragon Earth</strong> has the standard fantasy races. The year is 2003, the races are recovering from a devastating war, and eldritch beasties are making trouble at a magic college on Pluto.</p><p></p><p>Tech is magic powered and magic based, dragons have made the Great Compromise ("We could hurt them, but they could wipe us out. So we'll act nice, obey their laws, and exert control in more subtle ways."), and the gods are on the brink of a (possibly) devastating discovery.</p><p></p><p>On the world of <strong>Ki</strong> (more traditional D&D than <strong>Dragon Earth</strong> is) the non-human races came about thanks to accidental genetic engineering. It involves illithid reproduction (of which there are two forms) and Kian immune systems. </p><p></p><p>Besides the usual illithid method of reproduction (which is rather disquieting itself), the octopoids also produce viroids that "infect" their victims, converting them to illithids. It's not always 100% effective, which is how <strong>Ki</strong> got mind flayers. These viroids also tend to "pick up" genetic material from different species, and to "mix" that material in different victims. Which is how <strong>Ki</strong> got elves (human and crane), orcs (human and wolf), and dwarfs (human and badger) among others. Essentially, the races of <strong>Ki</strong> are either human in origin with another species (or two) added in, or something with a bit of human added (halflings for example, which are rhesus macaques with a touch of human and river otter).</p><p></p><p>Fortunately, the peoples of <strong>Ki</strong> and the illithid viroid have pretty much adapted to each other, and now the descendents of the original viroids act as protectors against any new illithid viroids that show up on occasion. Not that this stops certain illithid and mind flayer factions from trying every once in a while.</p><p></p><p>If the above gives you ideas, good.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 560295, member: 571"] [b]Dragon Earth[/b] has the standard fantasy races. The year is 2003, the races are recovering from a devastating war, and eldritch beasties are making trouble at a magic college on Pluto. Tech is magic powered and magic based, dragons have made the Great Compromise ("We could hurt them, but they could wipe us out. So we'll act nice, obey their laws, and exert control in more subtle ways."), and the gods are on the brink of a (possibly) devastating discovery. On the world of [b]Ki[/b] (more traditional D&D than [b]Dragon Earth[/b] is) the non-human races came about thanks to accidental genetic engineering. It involves illithid reproduction (of which there are two forms) and Kian immune systems. Besides the usual illithid method of reproduction (which is rather disquieting itself), the octopoids also produce viroids that "infect" their victims, converting them to illithids. It's not always 100% effective, which is how [b]Ki[/b] got mind flayers. These viroids also tend to "pick up" genetic material from different species, and to "mix" that material in different victims. Which is how [b]Ki[/b] got elves (human and crane), orcs (human and wolf), and dwarfs (human and badger) among others. Essentially, the races of [b]Ki[/b] are either human in origin with another species (or two) added in, or something with a bit of human added (halflings for example, which are rhesus macaques with a touch of human and river otter). Fortunately, the peoples of [b]Ki[/b] and the illithid viroid have pretty much adapted to each other, and now the descendents of the original viroids act as protectors against any new illithid viroids that show up on occasion. Not that this stops certain illithid and mind flayer factions from trying every once in a while. If the above gives you ideas, good. [/QUOTE]
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