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From the WotC Boards: Mearls on 'Aggro'
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<blockquote data-quote="I'm A Banana" data-source="post: 3881658" data-attributes="member: 2067"><p>What?</p><p></p><p>...wait....</p><p></p><p>What?</p><p></p><p>Doing the same dull thing for four hours (playing a dull game of D&D) is exactly what testing online gaming concepts in D&D is supposed to alleviate, since people do spend hours...days...playing WoW, obviously not considering it a dull thing (or, at least, more fun than a dull game of D&D). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Purity is a worthless concept. Beg, steal, and rip-off whatever systems work well. If they come from videogames, from literature, from movies, or from monopoly, who cares, as long as they work well?</p><p></p><p>Obviously MMO-style aggro doesn't work that well in D&D. Mostly because standing there getting wailed on and dictating actions are things that aren't a whole lot of fun in most cases. In an MMO, a defender in combat is constantly juggling the attention of the monster, giving them something to occupy their mind while they fill their role. A compulsion to attack isn't as exciting in a round-based combat system like D&D uses.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3881658, member: 2067"] What? ...wait.... What? Doing the same dull thing for four hours (playing a dull game of D&D) is exactly what testing online gaming concepts in D&D is supposed to alleviate, since people do spend hours...days...playing WoW, obviously not considering it a dull thing (or, at least, more fun than a dull game of D&D). ;) Purity is a worthless concept. Beg, steal, and rip-off whatever systems work well. If they come from videogames, from literature, from movies, or from monopoly, who cares, as long as they work well? Obviously MMO-style aggro doesn't work that well in D&D. Mostly because standing there getting wailed on and dictating actions are things that aren't a whole lot of fun in most cases. In an MMO, a defender in combat is constantly juggling the attention of the monster, giving them something to occupy their mind while they fill their role. A compulsion to attack isn't as exciting in a round-based combat system like D&D uses. [/QUOTE]
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