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From the WotC Boards: Mearls on 'Aggro'
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<blockquote data-quote="Celebrim" data-source="post: 3881679" data-attributes="member: 4937"><p>Yes, apparantly they initially set out to make a video game. Gradually they are coming to thier senses. I hope it isn't too late.</p><p></p><p>I'm reminded of mid-production script changes to the Lord of the Rings movies. Initially PJ set out to tell a story radically different from the books. Eventually they realized that this wasn't working out as well as they hoped, and they started moving them back toward the originals. (We have Christopher Lee, true geek hero, to thank in part for that.) Still, while realizing the error of your ways is admirable, it would make me more comfortable if they'd never attempted it in the first place. </p><p></p><p>Mearls, remember when you said in that interview that an RPG should never tell the players how to play it? <em>You were right!</em>. Remember when you said that 2nd edition showed you how not to make a game, because it mostly wanted take out the parts that the designers didn't think were fun. <em>You were right about that too!</em> Put down the saw! Stop amputating things and start fixing things. If there could be a bit less, 'We are taking this out because it isn't fun.', and a bit more, 'How can we make this more fun for the players who like it?', I might actually come around to 4e.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3881679, member: 4937"] Yes, apparantly they initially set out to make a video game. Gradually they are coming to thier senses. I hope it isn't too late. I'm reminded of mid-production script changes to the Lord of the Rings movies. Initially PJ set out to tell a story radically different from the books. Eventually they realized that this wasn't working out as well as they hoped, and they started moving them back toward the originals. (We have Christopher Lee, true geek hero, to thank in part for that.) Still, while realizing the error of your ways is admirable, it would make me more comfortable if they'd never attempted it in the first place. Mearls, remember when you said in that interview that an RPG should never tell the players how to play it? [i]You were right![/i]. Remember when you said that 2nd edition showed you how not to make a game, because it mostly wanted take out the parts that the designers didn't think were fun. [i]You were right about that too![/i] Put down the saw! Stop amputating things and start fixing things. If there could be a bit less, 'We are taking this out because it isn't fun.', and a bit more, 'How can we make this more fun for the players who like it?', I might actually come around to 4e. [/QUOTE]
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