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From the WotC Boards: Mearls on 'Aggro'
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<blockquote data-quote="Mr. Wilson" data-source="post: 3881801" data-attributes="member: 48009"><p>Aggro is a term for a game mechanic which helps the game decide which character an AI monster attacks. </p><p></p><p>In general in MMORPG's, you want the Tank (or defender in 4e terms) to be on the top of the aggro list so that the plate wearing guy with the shield is taking all the hits that would otherwise 1 shot or 2 shot other party members. </p><p></p><p>Tanks generate aggro through taunts, sundering armor, and other special abilities. If someone pulls "aggro" off the tank, the monster then comes over and whacks the other character instead. Usually a bad thing causing wipes in the game. Healing, damage done (DPS), and special abilities all cause aggro on a monster's list as well. The trick is for the tank to generate as much aggro as possible while the DPS deals as much damage as possible without drawing aggro off the tank.</p><p></p><p>Hope this helps.</p><p></p><p></p><p>Personally, I'm glad they tried it out, and I'm interested in seeing where they're going instead, since I tended to have my NPC's go after what they perceived as being the biggest threat depending on their INT. score. So yeah, the wizard gets whacked alot if they're dealing with 15+ Int NPCs.</p></blockquote><p></p>
[QUOTE="Mr. Wilson, post: 3881801, member: 48009"] Aggro is a term for a game mechanic which helps the game decide which character an AI monster attacks. In general in MMORPG's, you want the Tank (or defender in 4e terms) to be on the top of the aggro list so that the plate wearing guy with the shield is taking all the hits that would otherwise 1 shot or 2 shot other party members. Tanks generate aggro through taunts, sundering armor, and other special abilities. If someone pulls "aggro" off the tank, the monster then comes over and whacks the other character instead. Usually a bad thing causing wipes in the game. Healing, damage done (DPS), and special abilities all cause aggro on a monster's list as well. The trick is for the tank to generate as much aggro as possible while the DPS deals as much damage as possible without drawing aggro off the tank. Hope this helps. Personally, I'm glad they tried it out, and I'm interested in seeing where they're going instead, since I tended to have my NPC's go after what they perceived as being the biggest threat depending on their INT. score. So yeah, the wizard gets whacked alot if they're dealing with 15+ Int NPCs. [/QUOTE]
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From the WotC Boards: Mearls on 'Aggro'
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