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From the WotC Boards: Mearls on 'Aggro'
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<blockquote data-quote="ShadowX" data-source="post: 3881998" data-attributes="member: 3720"><p>Gloombunny nailed it when he said that the aggro mechanism derives its existence as a substitute for lack of positioning tactics and, sad to say, good game design. Admittedly, if "tanks" can't punish opponents for marching past them, then it's a little harder to create a realistic and efficacious system to ensure that "tanks" can protect the squishy casters in the back. However, aggro is certainly not the best that the huge teams creating video games today should come up with and it provides one of the main reasons I consider the MMORPG genre the most stagnant genre in an increasingly conservative industry. At the very least it needs modification beyond the very trite aggro lists now ubiquitous in the genre.</p><p></p><p>I too am upset that this archaic system, easily one of the worst to borrow from a MMORPG, garnered any design effort at all. The concept of aggro disarms one of the best features of P&P RPGs, that you have a living, breathing person adapting to the actions of your character and it would be incredibly stupid to borrow an inferior system from MMORPGs. Like others, I am at least somewhat mollified that they did indeed discard the idea. This is likely the first part of the design process for 4e where I need question the abilities of the designers because up to now nearly every tidbit of information aligns perfectly with my hopes for a new edition.</p></blockquote><p></p>
[QUOTE="ShadowX, post: 3881998, member: 3720"] Gloombunny nailed it when he said that the aggro mechanism derives its existence as a substitute for lack of positioning tactics and, sad to say, good game design. Admittedly, if "tanks" can't punish opponents for marching past them, then it's a little harder to create a realistic and efficacious system to ensure that "tanks" can protect the squishy casters in the back. However, aggro is certainly not the best that the huge teams creating video games today should come up with and it provides one of the main reasons I consider the MMORPG genre the most stagnant genre in an increasingly conservative industry. At the very least it needs modification beyond the very trite aggro lists now ubiquitous in the genre. I too am upset that this archaic system, easily one of the worst to borrow from a MMORPG, garnered any design effort at all. The concept of aggro disarms one of the best features of P&P RPGs, that you have a living, breathing person adapting to the actions of your character and it would be incredibly stupid to borrow an inferior system from MMORPGs. Like others, I am at least somewhat mollified that they did indeed discard the idea. This is likely the first part of the design process for 4e where I need question the abilities of the designers because up to now nearly every tidbit of information aligns perfectly with my hopes for a new edition. [/QUOTE]
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