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From the WotC Boards: Mearls on 'Aggro'
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<blockquote data-quote="Stalker0" data-source="post: 3882285" data-attributes="member: 5889"><p>See that the problem, its not such an obviously bad idea from everyone's perspective.</p><p></p><p>I keep hearing how everyone is worried that dnd is turning into a video game, but let's be honest folks people play video games for a reason...they are fun!!</p><p></p><p>To me though, dnd has something video games just don't have, complete freedom. My character can so many things on the fly that no video game can handle. But that doesn't mean some video game mechanics aren't good ideas.</p><p></p><p>The basic principle of the aggro mechanic is that it allows the archetype of the heavy defense, low offense character. In standard dnd, a smart opponent will ignore the heavy fighter guys in favor of the wizards because wizards are a lot easier to hit and they tend to hurt a lot more. Well, so much for all of that great AC my character has.</p><p></p><p>In many video games, they use an aggro mechanic, and that works well for the games. The tank guy gets to play the tank, and the blaster guy sits in the back and blasts. At its core, its a solid mechanic for what it was used for.</p><p></p><p>So if your a designer, and you want to allow heavy defense players to get their fun in, your going to look at mechanics like aggro. Why, because it works well!!</p><p></p><p>However, the designers eventually determined that it didn't fit the mechanics or the feel of dnd, so they dropped it. No shame in that.</p><p></p><p>But for the love of pete please stop wallowing in worry because the designers considered something you don't like. I would bet good money that the designers come up with absolute INSANE!! ideas during their brainstorming session that a 10 year old would think is stupid. But that's brainstorming, you throw every idea you can think of and filter out the ones that don't work. If it doesn't make it to the final product, no harm no foul.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 3882285, member: 5889"] See that the problem, its not such an obviously bad idea from everyone's perspective. I keep hearing how everyone is worried that dnd is turning into a video game, but let's be honest folks people play video games for a reason...they are fun!! To me though, dnd has something video games just don't have, complete freedom. My character can so many things on the fly that no video game can handle. But that doesn't mean some video game mechanics aren't good ideas. The basic principle of the aggro mechanic is that it allows the archetype of the heavy defense, low offense character. In standard dnd, a smart opponent will ignore the heavy fighter guys in favor of the wizards because wizards are a lot easier to hit and they tend to hurt a lot more. Well, so much for all of that great AC my character has. In many video games, they use an aggro mechanic, and that works well for the games. The tank guy gets to play the tank, and the blaster guy sits in the back and blasts. At its core, its a solid mechanic for what it was used for. So if your a designer, and you want to allow heavy defense players to get their fun in, your going to look at mechanics like aggro. Why, because it works well!! However, the designers eventually determined that it didn't fit the mechanics or the feel of dnd, so they dropped it. No shame in that. But for the love of pete please stop wallowing in worry because the designers considered something you don't like. I would bet good money that the designers come up with absolute INSANE!! ideas during their brainstorming session that a 10 year old would think is stupid. But that's brainstorming, you throw every idea you can think of and filter out the ones that don't work. If it doesn't make it to the final product, no harm no foul. [/QUOTE]
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