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From the WotC Boards: Mearls on 'Aggro'
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<blockquote data-quote="SSquirrel" data-source="post: 3882288" data-attributes="member: 5202"><p>I think this is part of the disconnect in this thread. There are very few design ideas I would consider obviously bad. Going diceless in a game that has always been about rolling dice for determining success would be one of the few. I just don't think that everyone agrees taht it was OBVIOUSLY a bad thing. Such a bad thing to not even bother trying. They tried it, felt it was too clunky or just made the game not feel liek D&D anymore and went on. </p><p></p><p>They might have tried porting Half Giants from Dark Sun into the PHB too simply cuz ppl have liked them in the past. Would that be obviously bad? Try everything, throw out what sucks.</p><p></p><p>And as far as being worried it will make them miss other less good aspects, I really dont' expect to eevr see any posts like:</p><p></p><p>"Yeah we hated the 3E grapple system too, but we spent so much time playtesting aggro controls and other stuff we didn't include that we didn't ever get a chance to write new ones, so we used the ones from 3.5. Oops."</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 3882288, member: 5202"] I think this is part of the disconnect in this thread. There are very few design ideas I would consider obviously bad. Going diceless in a game that has always been about rolling dice for determining success would be one of the few. I just don't think that everyone agrees taht it was OBVIOUSLY a bad thing. Such a bad thing to not even bother trying. They tried it, felt it was too clunky or just made the game not feel liek D&D anymore and went on. They might have tried porting Half Giants from Dark Sun into the PHB too simply cuz ppl have liked them in the past. Would that be obviously bad? Try everything, throw out what sucks. And as far as being worried it will make them miss other less good aspects, I really dont' expect to eevr see any posts like: "Yeah we hated the 3E grapple system too, but we spent so much time playtesting aggro controls and other stuff we didn't include that we didn't ever get a chance to write new ones, so we used the ones from 3.5. Oops." [/QUOTE]
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