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From the WotC Boards: Mearls on 'Aggro'
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<blockquote data-quote="HeinorNY" data-source="post: 3882358" data-attributes="member: 16178"><p>But <em>aggro </em> is just attention of the monster towards your character, thus choosing to attack your character. What makes the monster attack your character is your <em>threat</em> towards that monster. If you deal a lot of damage to the monster, and the guy next you stands looking, the monster will attack you, so you will have the monster's aggro on you.</p><p>We don't need rules for aggro/threat mechanics in D&D because it always existed before, based on the DM's discrition and good sense. In WoW it works based on predictable scripts because.. welll... it's a computer game. In D&D the DM does all the work deciding which character the monsters will attack, and THAT is the aggro/threat mechanism, right in there. </p><p></p><p>If you are an archer and two enemies are charging you, an orc with a greataxe and a goblin with a stick. Which one will you attack first? That's the aggro/threat mechanism. It's in our judgement, but it exists.</p><p></p><p>We don't need rules for that because the rules could never be complete enough, there could be too many variables involved. If the characters enters a room with an orc inside, will the orc attack the fighter, the cleric or the wizard? How do you create a rule for that? What if the orc wants to run away? What if the orc knows that there is a trap in the room? A set of rules would never be good enough, it's just better to let real people to the job.</p><p></p><p>A <em>taunt</em> mechanism is totally different, but also exists in D&D. Your fighter could make a bluff check so the enemy believes he is weak and an easy target, thus somehow "convincing" the enemy to attack him, or the wizard could make an inimidate check so all his enemies get intimidated and chose another one to attack. We could have better rules to adjucate these situations a lot easier though.</p><p></p><p>Back to the aggro/threat rules, we COULD have some guidlines regarding some types of monsters. If the group faces some unintelligent beast, which one will it attack first? The largest character? The smallest? Will it run away? How does a creature with Int lower than 5 makes that kind of choice, or other choices like fighting to death, running away when "bloodied", etc. Do orcs fight to death? Or trolls? What about a dragon? We could really have better rules or just guidelines concearning monsters behaviour in combat.</p></blockquote><p></p>
[QUOTE="HeinorNY, post: 3882358, member: 16178"] But [I]aggro [/I] is just attention of the monster towards your character, thus choosing to attack your character. What makes the monster attack your character is your [I]threat[/I] towards that monster. If you deal a lot of damage to the monster, and the guy next you stands looking, the monster will attack you, so you will have the monster's aggro on you. We don't need rules for aggro/threat mechanics in D&D because it always existed before, based on the DM's discrition and good sense. In WoW it works based on predictable scripts because.. welll... it's a computer game. In D&D the DM does all the work deciding which character the monsters will attack, and THAT is the aggro/threat mechanism, right in there. If you are an archer and two enemies are charging you, an orc with a greataxe and a goblin with a stick. Which one will you attack first? That's the aggro/threat mechanism. It's in our judgement, but it exists. We don't need rules for that because the rules could never be complete enough, there could be too many variables involved. If the characters enters a room with an orc inside, will the orc attack the fighter, the cleric or the wizard? How do you create a rule for that? What if the orc wants to run away? What if the orc knows that there is a trap in the room? A set of rules would never be good enough, it's just better to let real people to the job. A [I]taunt[/I] mechanism is totally different, but also exists in D&D. Your fighter could make a bluff check so the enemy believes he is weak and an easy target, thus somehow "convincing" the enemy to attack him, or the wizard could make an inimidate check so all his enemies get intimidated and chose another one to attack. We could have better rules to adjucate these situations a lot easier though. Back to the aggro/threat rules, we COULD have some guidlines regarding some types of monsters. If the group faces some unintelligent beast, which one will it attack first? The largest character? The smallest? Will it run away? How does a creature with Int lower than 5 makes that kind of choice, or other choices like fighting to death, running away when "bloodied", etc. Do orcs fight to death? Or trolls? What about a dragon? We could really have better rules or just guidelines concearning monsters behaviour in combat. [/QUOTE]
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From the WotC Boards: Mearls on 'Aggro'
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