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From the WotC Boards: Mearls on 'Aggro'
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<blockquote data-quote="FadedC" data-source="post: 3882776" data-attributes="member: 55463"><p>Well that's not entirely true, MMORPGs usually have tremendous server power and are capable of (and do) run some pretty complicated scripts. They could in fact very easily get rid of tanking mechanics and just have the monsters behave perfectly "intelligently" killing healers and mages first and ignoring the fighters. It might actually be interesting to have a game like that, although it would require a massive redesign of the rules, requiring everyone to be able to take a beating and not having any class roles. But it's chosen at least in WoW to use a traditional warrior holding off the enemy system with classes. And plenty of people enjoy it, but no game is for everyone.</p><p></p><p></p><p></p><p>Your terms are correct, although a bit out of date as that was more of an EQ thing then a WoW thing. People tend to earn xp from quests in WoW.</p></blockquote><p></p>
[QUOTE="FadedC, post: 3882776, member: 55463"] Well that's not entirely true, MMORPGs usually have tremendous server power and are capable of (and do) run some pretty complicated scripts. They could in fact very easily get rid of tanking mechanics and just have the monsters behave perfectly "intelligently" killing healers and mages first and ignoring the fighters. It might actually be interesting to have a game like that, although it would require a massive redesign of the rules, requiring everyone to be able to take a beating and not having any class roles. But it's chosen at least in WoW to use a traditional warrior holding off the enemy system with classes. And plenty of people enjoy it, but no game is for everyone. Your terms are correct, although a bit out of date as that was more of an EQ thing then a WoW thing. People tend to earn xp from quests in WoW. [/QUOTE]
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