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From the WotC Boards: Mearls on 'Aggro'
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<blockquote data-quote="GSHamster" data-source="post: 3882789" data-attributes="member: 20187"><p>Change things how? Give an example of a realistic change that would make attacking the mage a non-optimal strategy?</p><p></p><p></p><p></p><p>Guild Wars isn't an MMO in the traditional sense. All areas outside of towns which are instances specifically created for your group, and only your group. It's closer to a lobby + game instances philosophy than a shared world. Since your group are the only people in the instance, there's no opportunity for griefing.</p><p></p><p>As for letting players not hostile to each other pass through, would this apply in combat as well? Should I be able to move through my own party members? Also, that's why you would drag a relatively weak monster over to the doorway and slowly fight it there. Sure, people might be able to move through you, but they won't be able to move through the monster.</p></blockquote><p></p>
[QUOTE="GSHamster, post: 3882789, member: 20187"] Change things how? Give an example of a realistic change that would make attacking the mage a non-optimal strategy? Guild Wars isn't an MMO in the traditional sense. All areas outside of towns which are instances specifically created for your group, and only your group. It's closer to a lobby + game instances philosophy than a shared world. Since your group are the only people in the instance, there's no opportunity for griefing. As for letting players not hostile to each other pass through, would this apply in combat as well? Should I be able to move through my own party members? Also, that's why you would drag a relatively weak monster over to the doorway and slowly fight it there. Sure, people might be able to move through you, but they won't be able to move through the monster. [/QUOTE]
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From the WotC Boards: Mearls on 'Aggro'
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