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From the WotC Boards: Mearls on 'Aggro'
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<blockquote data-quote="Lord Zardoz" data-source="post: 3883309" data-attributes="member: 704"><p>The one thing that I think that most of the Anti-MMO zealots tend to overlook is that like them or not, there are more variants of such games that have come out than there have been of D&D. On top of that, many of those games have a player base that vastly outnumbers the player base of D&D. Lastly, the mechanics in those games get iterated on much more quickly than D&D.</p><p></p><p>The constant try-test-tweak cycle that such games bring to these ideas, and the basic fact that games that suck tend to go out of business, means that the ideas that stick around are generally worth considering. Just because something shows up in an MMO before it shows up in D&D does not mean that the idea ought to be rejected outright.</p><p></p><p>I like the idea that the Knight class tried, a class focused on making itself the target for the benefit of the team. Of course, as Mearls pointed out, everyone farted pretty hard on the idea of a compulsion mechanic based on a non magical effect. However, the one thing that D&D does make difficult is the flavour text of the crunch has a huge effect on how it is likely to be accepted by the player base.</p><p></p><p>The Knight class gets alot of heat for having some crunch that does not match the flavour, despite it being some pretty decent crunch. I would hate to see D&D's 4th edition get crapped on just because some people get annoyed at the thought of a certain flavour that they do not like despite it fitting quite decently with the crunch.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3883309, member: 704"] The one thing that I think that most of the Anti-MMO zealots tend to overlook is that like them or not, there are more variants of such games that have come out than there have been of D&D. On top of that, many of those games have a player base that vastly outnumbers the player base of D&D. Lastly, the mechanics in those games get iterated on much more quickly than D&D. The constant try-test-tweak cycle that such games bring to these ideas, and the basic fact that games that suck tend to go out of business, means that the ideas that stick around are generally worth considering. Just because something shows up in an MMO before it shows up in D&D does not mean that the idea ought to be rejected outright. I like the idea that the Knight class tried, a class focused on making itself the target for the benefit of the team. Of course, as Mearls pointed out, everyone farted pretty hard on the idea of a compulsion mechanic based on a non magical effect. However, the one thing that D&D does make difficult is the flavour text of the crunch has a huge effect on how it is likely to be accepted by the player base. The Knight class gets alot of heat for having some crunch that does not match the flavour, despite it being some pretty decent crunch. I would hate to see D&D's 4th edition get crapped on just because some people get annoyed at the thought of a certain flavour that they do not like despite it fitting quite decently with the crunch. END COMMUNICATION [/QUOTE]
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From the WotC Boards: Mearls on 'Aggro'
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