Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
From the WotC Boards: Mearls on 'Aggro'
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SteveC" data-source="post: 3883846" data-attributes="member: 9053"><p>I wanted to thank TwinBahamut, WolfSpider, and Gloombunny for taking a moment to answer my question. For some reason this topic has stirred up a serious amount of anger that frankly I don't get, but the three of you have pretty much explained the problems to me.</p><p></p><p>It seems like we're talking two entirely separate problems here that are at best tangentially related. In MMORPGS, we largely have a technology problem where characters and monsters can move over each other and get at weaker characters even if there are stronger meat shields in front. I see that as largely a technology issue, and an agro system makes some degree of sense if you want to have fragile characters like wizards not be constantly dying.</p><p></p><p>With that in mind, it seems like there's also a problem that wizard-like characters are simply too weak, and martial characters just can't do enough damage to compete for top of the food chain in terms of what will draw monsters attention. To me that sounds like a game play issue, and something that relates a lot more to D&D.</p><p></p><p>D&D does have a system where monsters can't just attack squishy, protected wizards without consequences, but a fair bit could be done to make that easier to work with. If I remember correctly, there is a feat that let's you stop a character's movement with an AoO (outside of making a trip attack, which would obviously do that if it's successful).</p><p></p><p>Additionally, I play a Crusader in a current D&D game who has a stance that gives any of my friends +4 to their AC from attacks by any opponent that I threaten. Add to that a shield block counter that gives a bonus to AC, and I find that I get attacked about 75% of the time, which works for me fairly well.</p><p></p><p>It seems like building on those mechanics would be a more effective way to create the desired goal of making a tank like character the preferred target: if you make that character essential to the defense of the group, they have to be the first to fall.</p><p></p><p>Beyond that, making the fighter or similar character comparable to the wizard in terms of the damage they can do seems to make even more sense: if you can't ignore the fighter to get to the wizard, you largely have to deal with the fighter first.</p><p></p><p>With all of that said, is there room for some kind of taunt/trick action in D&D that forces the hand of your opponent? I think there is, but I would put it in the realm of NPC only actions, much like how you can't use Diplomacy on a PC. I don't think it's unreasonable to have an effect in the game that could make an intelligent but low-willed opponent made enough to focus their attacks on the source of their aggression. I just think that the abilities of the Knight are not worded in the best way possible.</p><p></p><p>It seems like 4E will not be doing much in this area, which will likely be a good thing, because if the designers can't make something that's both fun and interesting, what is it doing in the game in the first place?</p><p></p><p>Mike Mearls blog pretty much says all of that...they tried it, it didn't work, and now it's gone. From what everyone is saying, it certainly seems to me like exploring the possibilities of such rules was a good thing, something that would serve to streamline the game significantly if it was done right. As they couldn't find a way to do it right, it's not going in the game. What's the problem?</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 3883846, member: 9053"] I wanted to thank TwinBahamut, WolfSpider, and Gloombunny for taking a moment to answer my question. For some reason this topic has stirred up a serious amount of anger that frankly I don't get, but the three of you have pretty much explained the problems to me. It seems like we're talking two entirely separate problems here that are at best tangentially related. In MMORPGS, we largely have a technology problem where characters and monsters can move over each other and get at weaker characters even if there are stronger meat shields in front. I see that as largely a technology issue, and an agro system makes some degree of sense if you want to have fragile characters like wizards not be constantly dying. With that in mind, it seems like there's also a problem that wizard-like characters are simply too weak, and martial characters just can't do enough damage to compete for top of the food chain in terms of what will draw monsters attention. To me that sounds like a game play issue, and something that relates a lot more to D&D. D&D does have a system where monsters can't just attack squishy, protected wizards without consequences, but a fair bit could be done to make that easier to work with. If I remember correctly, there is a feat that let's you stop a character's movement with an AoO (outside of making a trip attack, which would obviously do that if it's successful). Additionally, I play a Crusader in a current D&D game who has a stance that gives any of my friends +4 to their AC from attacks by any opponent that I threaten. Add to that a shield block counter that gives a bonus to AC, and I find that I get attacked about 75% of the time, which works for me fairly well. It seems like building on those mechanics would be a more effective way to create the desired goal of making a tank like character the preferred target: if you make that character essential to the defense of the group, they have to be the first to fall. Beyond that, making the fighter or similar character comparable to the wizard in terms of the damage they can do seems to make even more sense: if you can't ignore the fighter to get to the wizard, you largely have to deal with the fighter first. With all of that said, is there room for some kind of taunt/trick action in D&D that forces the hand of your opponent? I think there is, but I would put it in the realm of NPC only actions, much like how you can't use Diplomacy on a PC. I don't think it's unreasonable to have an effect in the game that could make an intelligent but low-willed opponent made enough to focus their attacks on the source of their aggression. I just think that the abilities of the Knight are not worded in the best way possible. It seems like 4E will not be doing much in this area, which will likely be a good thing, because if the designers can't make something that's both fun and interesting, what is it doing in the game in the first place? Mike Mearls blog pretty much says all of that...they tried it, it didn't work, and now it's gone. From what everyone is saying, it certainly seems to me like exploring the possibilities of such rules was a good thing, something that would serve to streamline the game significantly if it was done right. As they couldn't find a way to do it right, it's not going in the game. What's the problem? --Steve [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
From the WotC Boards: Mearls on 'Aggro'
Top