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From the WotC Boards: Mearls on 'Aggro'
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<blockquote data-quote="Fifth Element" data-source="post: 3884707" data-attributes="member: 48135"><p>No, the argument is not "it's good that they tested an aggro mechanic", it's "it's good that they're testing new ideas, regardless of where the idea comes from". Aggro is a new idea, and therefore testing it is fine. Just like other new ideas.</p><p></p><p>It's good that they are not rejecting ideas out-of-hand because they're inspired by a video game. This idea failed, but other may succeed.</p><p></p><p>And again, how can you be against a game system of which you have no details? That's pure speculation. D&D already has mechanics that affect how other creatures behave, so it can't be inherently wrong, can it?</p></blockquote><p></p>
[QUOTE="Fifth Element, post: 3884707, member: 48135"] No, the argument is not "it's good that they tested an aggro mechanic", it's "it's good that they're testing new ideas, regardless of where the idea comes from". Aggro is a new idea, and therefore testing it is fine. Just like other new ideas. It's good that they are not rejecting ideas out-of-hand because they're inspired by a video game. This idea failed, but other may succeed. And again, how can you be against a game system of which you have no details? That's pure speculation. D&D already has mechanics that affect how other creatures behave, so it can't be inherently wrong, can it? [/QUOTE]
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From the WotC Boards: Mearls on 'Aggro'
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